Merge branch 'master' into docking

# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	imgui.cpp
This commit is contained in:
ocornut
2023-12-20 23:57:19 +01:00
17 changed files with 145 additions and 40 deletions

View File

@@ -812,7 +812,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture()
err = vkQueueSubmit(v->Queue, 1, &end_info, VK_NULL_HANDLE);
check_vk_result(err);
err = vkDeviceWaitIdle(v->Device);
err = vkQueueWaitIdle(v->Queue);
check_vk_result(err);
vkDestroyBuffer(v->Device, upload_buffer, v->Allocator);
@@ -1049,6 +1049,7 @@ void ImGui_ImplVulkan_DestroyDeviceObjects()
ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
ImGui_ImplVulkan_DestroyFontsTexture();
if (bd->FontCommandBuffer) { vkFreeCommandBuffers(v->Device, bd->FontCommandPool, 1, &bd->FontCommandBuffer); bd->FontCommandBuffer = VK_NULL_HANDLE; }
if (bd->FontCommandPool) { vkDestroyCommandPool(v->Device, bd->FontCommandPool, v->Allocator); bd->FontCommandPool = VK_NULL_HANDLE; }
if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }