Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)

This commit is contained in:
omar
2018-02-05 23:16:40 +01:00
parent 7e1496e994
commit 4b49f03a40
3 changed files with 27 additions and 1 deletions

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@@ -4,6 +4,7 @@
// Implemented features:
// [X] User texture binding. Cast 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
// [X] Keyboard navigation mapping. Enable with 'io.NavFlags |= ImGuiNavFlags_EnableKeyboard'.
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().