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	BeginGroup() extra comment because this is overused and misleading (#608)
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		@@ -8813,6 +8813,7 @@ bool ImGui::IsRectVisible(const ImVec2& size)
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    return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
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}
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// Lock horizontal starting position + EndGroup() wraps group bounding box into one "item" (so you can use IsItemHovered() on a group, SameLine() between groups, etc.)
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void ImGui::BeginGroup()
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{
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    ImGuiWindow* window = GetCurrentWindow();
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@@ -9056,7 +9057,6 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
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            {
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                if (g.ActiveIdIsJustActivated)
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                    g.ActiveClickDeltaToCenter.x = x - g.IO.MousePos.x;
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                x = GetDraggedColumnOffset(i);
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                SetColumnOffset(i, x);
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            }
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										4
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										4
									
								
								imgui.h
									
									
									
									
									
								
							@@ -187,14 +187,14 @@ namespace ImGui
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    IMGUI_API void          PopButtonRepeat();
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    // Cursor / Layout
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    IMGUI_API void          BeginGroup();                                                       // lock horizontal starting position. once closing a group it is seen as a single item (so you can use IsItemHovered() on a group, SameLine() between groups, etc.
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    IMGUI_API void          EndGroup();
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    IMGUI_API void          Separator();                                                        // horizontal line
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    IMGUI_API void          SameLine(float pos_x = 0.0f, float spacing_w = -1.0f);              // call between widgets or groups to layout them horizontally
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    IMGUI_API void          Spacing();                                                          // add spacing
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    IMGUI_API void          Dummy(const ImVec2& size);                                          // add a dummy item of given size
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    IMGUI_API void          Indent();                                                           // move content position toward the right by style.IndentSpacing pixels
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    IMGUI_API void          Unindent();                                                         // move content position back to the left (cancel Indent)
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    IMGUI_API void          BeginGroup();                                                       // lock horizontal starting position + EndGroup() wraps group bounding box into one "item" (so you can use IsItemHovered() on a group, SameLine() between groups, etc.)
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    IMGUI_API void          EndGroup();
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    IMGUI_API ImVec2        GetCursorPos();                                                     // cursor position is relative to window position
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    IMGUI_API float         GetCursorPosX();                                                    // "
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    IMGUI_API float         GetCursorPosY();                                                    // "
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