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	Viewports, Internals: added GetViewportPlatformMonitor() will a safety net to keep code portable + simplified handling of disconnected monitor in Begin().
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							| @@ -6449,19 +6449,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | |||||||
|             } |             } | ||||||
|             else if (window->ViewportOwned && g.PlatformIO.Monitors.Size > 0) |             else if (window->ViewportOwned && g.PlatformIO.Monitors.Size > 0) | ||||||
|             { |             { | ||||||
|                 if (window->Viewport->PlatformMonitor == -1) |                 // Lost windows (e.g. a monitor disconnected) will naturally moved to the fallback/dummy monitor aka the main viewport. | ||||||
|                 { |                 const ImGuiPlatformMonitor* monitor = GetViewportPlatformMonitor(window->Viewport); | ||||||
|                     // Fallback for "lost" window (e.g. a monitor disconnected): we move the window back over the main viewport |                 visibility_rect.Min = monitor->WorkPos + visibility_padding; | ||||||
|                     const ImGuiViewport* main_viewport = GetMainViewport(); |                 visibility_rect.Max = monitor->WorkPos + monitor->WorkSize - visibility_padding; | ||||||
|                     SetWindowPos(window, main_viewport->Pos + style.DisplayWindowPadding, ImGuiCond_Always); |                 ClampWindowRect(window, visibility_rect); | ||||||
|                 } |  | ||||||
|                 else |  | ||||||
|                 { |  | ||||||
|                     ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[window->Viewport->PlatformMonitor]; |  | ||||||
|                     visibility_rect.Min = monitor.WorkPos + visibility_padding; |  | ||||||
|                     visibility_rect.Max = monitor.WorkPos + monitor.WorkSize - visibility_padding; |  | ||||||
|                     ClampWindowRect(window, visibility_rect); |  | ||||||
|                 } |  | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|         window->Pos = ImFloor(window->Pos); |         window->Pos = ImFloor(window->Pos); | ||||||
| @@ -11534,6 +11526,17 @@ static void ImGui::UpdateViewportsNewFrame() | |||||||
|         viewport->DpiScale = new_dpi_scale; |         viewport->DpiScale = new_dpi_scale; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     // Update fallback monitor | ||||||
|  |     if (g.PlatformIO.Monitors.Size == 0) | ||||||
|  |     { | ||||||
|  |         ImGuiPlatformMonitor* monitor = &g.FallbackMonitor; | ||||||
|  |         monitor->MainPos = main_viewport->Pos; | ||||||
|  |         monitor->MainSize = main_viewport->Size; | ||||||
|  |         monitor->WorkPos = main_viewport->WorkPos; | ||||||
|  |         monitor->WorkSize = main_viewport->WorkSize; | ||||||
|  |         monitor->DpiScale = main_viewport->DpiScale; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     if (!viewports_enabled) |     if (!viewports_enabled) | ||||||
|     { |     { | ||||||
|         g.MouseViewport = main_viewport; |         g.MouseViewport = main_viewport; | ||||||
| @@ -12010,6 +12013,17 @@ static void ImGui::UpdateViewportPlatformMonitor(ImGuiViewportP* viewport) | |||||||
|     viewport->PlatformMonitor = (short)FindPlatformMonitorForRect(viewport->GetMainRect()); |     viewport->PlatformMonitor = (short)FindPlatformMonitorForRect(viewport->GetMainRect()); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | // Return value is always != NULL, but don't hold on it across frames. | ||||||
|  | const ImGuiPlatformMonitor* ImGui::GetViewportPlatformMonitor(ImGuiViewport* viewport_p) | ||||||
|  | { | ||||||
|  |     ImGuiContext& g = *GImGui; | ||||||
|  |     ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)viewport_p; | ||||||
|  |     int monitor_idx = viewport->PlatformMonitor; | ||||||
|  |     if (monitor_idx >= 0 || monitor_idx < g.PlatformIO.Monitors.Size) | ||||||
|  |         return &g.PlatformIO.Monitors[monitor_idx]; | ||||||
|  |     return &g.FallbackMonitor; | ||||||
|  | } | ||||||
|  |  | ||||||
| void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport) | void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport) | ||||||
| { | { | ||||||
|     ImGuiContext& g = *GImGui; |     ImGuiContext& g = *GImGui; | ||||||
|   | |||||||
| @@ -1542,6 +1542,7 @@ struct ImGuiContext | |||||||
|     ImGuiViewportP*         MouseViewport; |     ImGuiViewportP*         MouseViewport; | ||||||
|     ImGuiViewportP*         MouseLastHoveredViewport;           // Last known viewport that was hovered by mouse (even if we are not hovering any viewport any more) + honoring the _NoInputs flag. |     ImGuiViewportP*         MouseLastHoveredViewport;           // Last known viewport that was hovered by mouse (even if we are not hovering any viewport any more) + honoring the _NoInputs flag. | ||||||
|     ImGuiID                 PlatformLastFocusedViewportId; |     ImGuiID                 PlatformLastFocusedViewportId; | ||||||
|  |     ImGuiPlatformMonitor    FallbackMonitor;                    // Virtual monitor used as fallback if backend doesn't provide monitor information. | ||||||
|     int                     ViewportFrontMostStampCount;        // Every time the front-most window changes, we stamp its viewport with an incrementing counter |     int                     ViewportFrontMostStampCount;        // Every time the front-most window changes, we stamp its viewport with an incrementing counter | ||||||
|  |  | ||||||
|     // Gamepad/keyboard Navigation |     // Gamepad/keyboard Navigation | ||||||
| @@ -2452,9 +2453,10 @@ namespace ImGui | |||||||
|     IMGUI_API void          CallContextHooks(ImGuiContext* context, ImGuiContextHookType type); |     IMGUI_API void          CallContextHooks(ImGuiContext* context, ImGuiContextHookType type); | ||||||
|  |  | ||||||
|     // Viewports |     // Viewports | ||||||
|     IMGUI_API void          TranslateWindowsInViewport(ImGuiViewportP* viewport, const ImVec2& old_pos, const ImVec2& new_pos); |     IMGUI_API void                  TranslateWindowsInViewport(ImGuiViewportP* viewport, const ImVec2& old_pos, const ImVec2& new_pos); | ||||||
|     IMGUI_API void          ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale); |     IMGUI_API void                  ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale); | ||||||
|     IMGUI_API void          DestroyPlatformWindow(ImGuiViewportP* viewport); |     IMGUI_API void                  DestroyPlatformWindow(ImGuiViewportP* viewport); | ||||||
|  |     const ImGuiPlatformMonitor*     GetViewportPlatformMonitor(ImGuiViewport* viewport); | ||||||
|  |  | ||||||
|     // Settings |     // Settings | ||||||
|     IMGUI_API void                  MarkIniSettingsDirty(); |     IMGUI_API void                  MarkIniSettingsDirty(); | ||||||
|   | |||||||
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