mirror of
https://github.com/ocornut/imgui.git
synced 2026-02-02 18:14:32 +00:00
Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_osx.mm # backends/imgui_impl_wgpu.cpp # backends/imgui_impl_wgpu.h
This commit is contained in:
76
imgui.cpp
76
imgui.cpp
@@ -21,9 +21,10 @@
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// - Issues & support ........... https://github.com/ocornut/imgui/issues
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// - Test Engine & Automation ... https://github.com/ocornut/imgui_test_engine (test suite, test engine to automate your apps)
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// For first-time users having issues compiling/linking/running/loading fonts:
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// For first-time users having issues compiling/linking/running:
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// please post in https://github.com/ocornut/imgui/discussions if you cannot find a solution in resources above.
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// Everything else should be asked in 'Issues'! We are building a database of cross-linked knowledge there.
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// Since 1.92, we encourage font loading question to also be posted in 'Issues'.
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// Copyright (c) 2014-2025 Omar Cornut
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// Developed by Omar Cornut and every direct or indirect contributors to the GitHub.
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@@ -348,12 +349,12 @@ CODE
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ImGui::Render();
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// Update textures
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for (ImTextureData* tex : ImGui::GetPlatformIO().Textures)
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ImDrawData* draw_data = ImGui::GetDrawData();
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for (ImTextureData* tex : *draw_data->Textures)
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if (tex->Status != ImTextureStatus_OK)
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MyImGuiBackend_UpdateTexture(tex);
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// Render dear imgui contents, swap buffers
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ImDrawData* draw_data = ImGui::GetDrawData();
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MyImGuiBackend_RenderDrawData(draw_data);
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SwapBuffers();
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}
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@@ -373,25 +374,32 @@ CODE
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{
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if (tex->Status == ImTextureStatus_WantCreate)
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{
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// create texture based on tex->Width/Height/Pixels
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// call tex->SetTexID() to specify backend-specific identifiers
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// tex->Status = ImTextureStatus_OK;
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// <create texture based on tex->Width/Height/Pixels>
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tex->SetTexID(xxxx); // specify backend-specific ImTextureID identifier
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tex->SetStatus(ImTextureStatus_OK);
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tex->BackendUserData = xxxx; // store more backend data
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}
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if (tex->Status == ImTextureStatus_WantUpdates)
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{
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// update texture blocks based on tex->UpdateRect
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// tex->Status = ImTextureStatus_OK;
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// <update texture blocks based on tex->UpdateRect>
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tex->SetStatus(ImTextureStatus_OK);
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}
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if (tex->Status == ImTextureStatus_WantDestroy)
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{
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// destroy texture
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// call tex->SetTexID(ImTextureID_Invalid)
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// tex->Status = ImTextureStatus_Destroyed;
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// <destroy texture>
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tex->SetTexID(ImTextureID_Invalid);
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tex->SetStatus(ImTextureStatus_Destroyed);
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}
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}
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void MyImGuiBackend_RenderDrawData(ImDrawData* draw_data)
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{
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if (draw_data->Textures != nullptr)
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for (ImTextureData* tex : *draw_data->Textures)
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if (tex->Status != ImTextureStatus_OK)
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MyImGuiBackend_UpdateTexture(tex);
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// TODO: Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled
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// TODO: Setup texture sampling state: sample with bilinear filtering (NOT point/nearest filtering). Use 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines;' to allow point/nearest filtering.
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// TODO: Setup viewport covering draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize
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@@ -408,7 +416,10 @@ CODE
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->UserCallback)
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{
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pcmd->UserCallback(cmd_list, pcmd);
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if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
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MyEngineResetRenderState();
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else
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pcmd->UserCallback(cmd_list, pcmd);
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}
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else
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{
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@@ -480,7 +491,7 @@ CODE
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- Fonts: ImFontConfig::OversampleH/OversampleV default to automatic (== 0) since v1.91.8. It is quite important you keep it automatic until we decide if we want to provide a way to express finer policy, otherwise you will likely waste texture space when using large glyphs. Note that the imgui_freetype backend doesn't use and does not need oversampling.
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- Fonts: specifying glyph ranges is now unnecessary. The value of ImFontConfig::GlyphRanges[] is only useful for legacy backends. All GetGlyphRangesXXXX() functions are now marked obsolete: GetGlyphRangesDefault(), GetGlyphRangesGreek(), GetGlyphRangesKorean(), GetGlyphRangesJapanese(), GetGlyphRangesChineseSimplifiedCommon(), GetGlyphRangesChineseFull(), GetGlyphRangesCyrillic(), GetGlyphRangesThai(), GetGlyphRangesVietnamese().
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- Fonts: removed ImFontAtlas::TexDesiredWidth to enforce a texture width. (#327)
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- Fonts: if you create and manage ImFontAtlas instances yourself (instead of relying on ImGuiContext to create one, you'll need to set the atlas->RendererHasTextures field and call ImFontAtlasUpdateNewFrame() yourself. An assert will trigger if you don't.
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- Fonts: if you create and manage ImFontAtlas instances yourself (instead of relying on ImGuiContext to create one, you'll need to call ImFontAtlasUpdateNewFrame() yourself. An assert will trigger if you don't.
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- Fonts: obsolete ImGui::SetWindowFontScale() which is not useful anymore. Prefer using 'PushFontSize(style.FontSizeBase * factor)' or to manipulate other scaling factors.
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- Fonts: obsoleted ImFont::Scale which is not useful anymore.
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- Fonts: generally reworked Internals of ImFontAtlas and ImFont. While in theory a vast majority of users shouldn't be affected, some use cases or extensions might be. Among other things:
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@@ -4567,12 +4578,15 @@ static void SetCurrentWindow(ImGuiWindow* window)
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g.CurrentTable = window && window->DC.CurrentTableIdx != -1 ? g.Tables.GetByIndex(window->DC.CurrentTableIdx) : NULL;
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if (window)
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{
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bool backup_skip_items = window->SkipItems;
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window->SkipItems = false;
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if (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasTextures)
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{
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ImGuiViewport* viewport = window->Viewport;
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g.FontRasterizerDensity = (viewport->FramebufferScale.x != 0.0f) ? viewport->FramebufferScale.x : g.IO.DisplayFramebufferScale.x; // == SetFontRasterizerDensity()
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}
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ImGui::UpdateCurrentFontSize(0.0f);
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window->SkipItems = backup_skip_items;
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ImGui::NavUpdateCurrentWindowIsScrollPushableX();
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}
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}
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@@ -5467,13 +5481,16 @@ static void ImGui::UpdateTexturesNewFrame()
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{
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if (atlas->OwnerContext == &g)
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{
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atlas->RendererHasTextures = has_textures;
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ImFontAtlasUpdateNewFrame(atlas, g.FrameCount);
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ImFontAtlasUpdateNewFrame(atlas, g.FrameCount, has_textures);
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}
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else
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{
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IM_ASSERT(atlas->Builder != NULL && atlas->Builder->FrameCount != -1 && "If you manage font atlases yourself you need to call ImFontAtlasUpdateNewFrame() on it.");
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IM_ASSERT(atlas->RendererHasTextures == has_textures && "If you manage font atlases yourself make sure atlas->RendererHasTextures is set consistently with all contexts using it.");
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// (1) If you manage font atlases yourself, e.g. create a ImFontAtlas yourself you need to call ImFontAtlasUpdateNewFrame() on it.
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// Otherwise, calling ImGui::CreateContext() without parameter will create an atlas owned by the context.
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// (2) If you have multiple font atlases, make sure the 'atlas->RendererHasTextures' as specified in the ImFontAtlasUpdateNewFrame() call matches for that.
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// (3) If you have multiple imgui contexts, they also need to have a matching value for ImGuiBackendFlags_RendererHasTextures.
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IM_ASSERT(atlas->Builder != NULL && atlas->Builder->FrameCount != -1);
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IM_ASSERT(atlas->RendererHasTextures == has_textures);
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}
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}
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}
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@@ -7482,8 +7499,12 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl
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// Close button
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if (has_close_button)
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{
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g.CurrentItemFlags |= ImGuiItemFlags_NoFocus;
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if (CloseButton(window->GetID("#CLOSE"), close_button_pos))
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*p_open = false;
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g.CurrentItemFlags &= ~ImGuiItemFlags_NoFocus;
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}
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window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
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g.CurrentItemFlags = item_flags_backup;
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@@ -9292,6 +9313,21 @@ bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)
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// Most of the relevant font logic is in imgui_draw.cpp.
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// Those are high-level support functions.
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//-----------------------------------------------------------------------------
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// - UpdateFontsNewFrame() [Internal]
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// - UpdateFontsEndFrame() [Internal]
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// - GetDefaultFont() [Internal]
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// - RegisterUserTexture() [Internal]
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// - UnregisterUserTexture() [Internal]
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// - RegisterFontAtlas() [Internal]
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// - UnregisterFontAtlas() [Internal]
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// - SetCurrentFont() [Internal]
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// - UpdateCurrentFontSize() [Internal]
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// - SetFontRasterizerDensity() [Internal]
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// - PushFont()
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// - PopFont()
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// - PushFontSize()
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// - PopFontSize()
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//-----------------------------------------------------------------------------
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void ImGui::UpdateFontsNewFrame()
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{
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@@ -9404,12 +9440,10 @@ void ImGui::UpdateCurrentFontSize(float restore_font_size_after_scaling)
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// Early out to avoid hidden window keeping bakes referenced and out of GC reach.
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// However this would leave a pretty subtle and damning error surface area if g.FontBaked was mismatching, so for now we null it.
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// FIXME: perhaps g.FontSize should be updated?
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if (window != NULL && window->SkipItems)
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if (g.CurrentTable == NULL || g.CurrentTable->CurrentColumn != -1) // See 8465#issuecomment-2951509561. Ideally the SkipItems=true in tables would be amended with extra data.
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{
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g.FontBaked = NULL;
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return;
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}
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// Restoring is pretty much only used by PopFont()/PopFontSize()
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float final_size = (restore_font_size_after_scaling > 0.0f) ? restore_font_size_after_scaling : 0.0f;
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@@ -22799,7 +22833,7 @@ void ImGui::DebugNodeFont(ImFont* font)
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if (baked->ContainerFont != font)
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continue;
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PushID(baked_n);
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if (TreeNode("Glyphs", "Baked at { %.2fpx, d.%.1f }: %d glyphs%s", baked->Size, baked->RasterizerDensity, baked->Glyphs.Size, (baked->LastUsedFrame < atlas->Builder->FrameCount - 1) ? " *Unused*" : ""))
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if (TreeNode("Glyphs", "Baked at { %.2fpx, d.%.2f }: %d glyphs%s", baked->Size, baked->RasterizerDensity, baked->Glyphs.Size, (baked->LastUsedFrame < atlas->Builder->FrameCount - 1) ? " *Unused*" : ""))
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{
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if (SmallButton("Load all"))
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for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base++)
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