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Internals, TreeNode: indent all render block into its own scope (aim is to add a is_visible test there later)
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@@ -12048,6 +12048,7 @@ void ImGui::NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavM
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.NavWindow != NULL);
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//IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequestSubmit: dir %c, window \"%s\"\n", "-WENS"[move_dir + 1], g.NavWindow->Name);
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if (move_flags & ImGuiNavMoveFlags_IsTabbing)
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move_flags |= ImGuiNavMoveFlags_AllowCurrentNavId;
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