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Misc amends (8381)
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@@ -117,6 +117,10 @@
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#define GLFW_EXPOSE_NATIVE_COCOA
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#endif
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#include <GLFW/glfw3native.h>
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_WGPU
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#include <Foundation/Foundation.h>
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#include <QuartzCore/CAMetalLayer.h>
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#endif
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#elif !defined(__EMSCRIPTEN__)
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#ifndef GLFW_EXPOSE_NATIVE_X11 // for glfwGetX11Window() on Freedesktop (Linux, BSD, etc.)
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#define GLFW_EXPOSE_NATIVE_X11
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@@ -1049,97 +1053,77 @@ void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow* window, const char* c
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}
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#endif // #ifdef EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3
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// GLFW helper to create a WebGPU surface, used only in WGPU-Native, DAWN-Native already has a built-in function
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// GLFW helper to create a WebGPU surface, used only in WGPU-Native. DAWN-Native already has a built-in function
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// At current date (jun/2025) there is no "official" support in GLFW to create a surface for WebGPU backend
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// This stub uses "low level" GLFW calls to acquire information from a specific Window Manager.
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// Currently supported platforms: Windows / Linux (X11 and Wayland) / MacOS
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// Not necessary/available with EMSCRIPTEN
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) && !defined(__EMSCRIPTEN__)
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// GLFW native necessary to get information about current platform / Window Manager
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#include <GLFW/glfw3native.h>
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// MacOS specific: is necessary to compile with "-x objective-c++" flags
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// Currently supported platforms: Windows / Linux (X11 and Wayland) / MacOS. Not necessary/available with EMSCRIPTEN
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// MacOS specific: need to compile with "-x objective-c++" flags
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// (e.g. using cmake: set_source_files_properties(${IMGUI_DIR}/backends/imgui_impl_glfw.cpp PROPERTIES COMPILE_FLAGS "-x objective-c++") )
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#if defined(GLFW_EXPOSE_NATIVE_COCOA)
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#include <Foundation/Foundation.h>
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#include <QuartzCore/CAMetalLayer.h>
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#endif
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WGPUSurface ImGui_ImplGLFW_CreateWGPUSurface_Helper(WGPUInstance instance, GLFWwindow* window)
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) && !defined(__EMSCRIPTEN__)
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WGPUSurface ImGui_ImplGLFW_CreateWGPUSurface(WGPUInstance instance, GLFWwindow* window)
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{
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WGPUSurfaceDescriptor surfaceDescriptor = {};
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WGPUChainedStruct chainedStruct = {};
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WGPUChainedStruct chainedStruct = {};
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WGPUSurface surface = {};
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#if defined(GLFW_EXPOSE_NATIVE_COCOA)
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{
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id metal_layer = NULL;
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NSWindow *ns_window = glfwGetCocoaWindow(window);
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NSWindow* ns_window = glfwGetCocoaWindow(window);
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[ns_window.contentView setWantsLayer:YES];
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metal_layer = [CAMetalLayer layer];
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[ns_window.contentView setLayer:metal_layer];
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chainedStruct.sType = WGPUSType_SurfaceSourceMetalLayer;
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WGPUSurfaceSourceMetalLayer surfaceMetal = {};
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surfaceMetal.chain = chainedStruct;
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surfaceMetal.layer = metal_layer;
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surfaceDescriptor.nextInChain = &surfaceMetal.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND) && defined(GLFW_EXPOSE_NATIVE_X11)
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if (glfwGetPlatform() == GLFW_PLATFORM_X11) {
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Display *x11_display = glfwGetX11Display();
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if (glfwGetPlatform() == GLFW_PLATFORM_X11)
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{
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Display* x11_display = glfwGetX11Display();
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Window x11_window = glfwGetX11Window(window);
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chainedStruct.sType = WGPUSType_SurfaceSourceXlibWindow;
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WGPUSurfaceSourceXlibWindow surfaceXlib = {};
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surfaceXlib.chain = chainedStruct;
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surfaceXlib.chain = chainedStruct;
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surfaceXlib.display = x11_display;
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surfaceXlib.window = x11_window;
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surfaceXlib.window = x11_window;
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surfaceDescriptor.nextInChain = &surfaceXlib.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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if (glfwGetPlatform() == GLFW_PLATFORM_WAYLAND) {
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struct wl_display *wayland_display = glfwGetWaylandDisplay();
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struct wl_surface *wayland_surface = glfwGetWaylandWindow(window);
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if (glfwGetPlatform() == GLFW_PLATFORM_WAYLAND)
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{
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struct wl_display* wayland_display = glfwGetWaylandDisplay();
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struct wl_surface* wayland_surface = glfwGetWaylandWindow(window);
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chainedStruct.sType = WGPUSType_SurfaceSourceWaylandSurface;
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WGPUSurfaceSourceWaylandSurface surfaceWayland = {};
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surfaceWayland.chain = chainedStruct;
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surfaceWayland.chain = chainedStruct;
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surfaceWayland.display = wayland_display;
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surfaceWayland.surface = wayland_surface;
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surfaceDescriptor.nextInChain = &surfaceWayland.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#elif defined(GLFW_EXPOSE_NATIVE_WIN32)
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{
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HWND hwnd = glfwGetWin32Window(window);
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HINSTANCE hinstance = GetModuleHandle(NULL);
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HINSTANCE hinstance = ::GetModuleHandle(NULL);
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chainedStruct.sType = WGPUSType_SurfaceSourceWindowsHWND;
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WGPUSurfaceSourceWindowsHWND surfaceHWND = {};
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surfaceHWND.chain = chainedStruct;
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surfaceHWND.chain = chainedStruct;
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surfaceHWND.hinstance = hinstance;
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surfaceHWND.hwnd = hwnd;
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surfaceHWND.hwnd = hwnd;
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surfaceDescriptor.nextInChain = &surfaceHWND.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#elif
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#error "Unsupported GLFW/WebGPU native platform"
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#error "Unsupported GLFW+WebGPU native platform"
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#endif
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return surface;
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}
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#endif // defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) && !defined(__EMSCRIPTEN__)
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//-----------------------------------------------------------------------------
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#if defined(__clang__)
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