mirror of
https://github.com/ocornut/imgui.git
synced 2025-09-27 13:48:30 +00:00
Misc amends (8381)
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
// Dear ImGui: standalone example application for using GLFW + WebGPU
|
||||
// Dear ImGui: standalone example application for using SDL3 + WebGPU
|
||||
// - Emscripten is supported for publishing on web. See https://emscripten.org.
|
||||
// - Dawn is used as a WebGPU implementation on desktop.
|
||||
|
||||
@@ -14,36 +14,31 @@
|
||||
#include "imgui_impl_wgpu.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten.h>
|
||||
#include <emscripten/html5.h>
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
#include <emscripten/html5_webgpu.h>
|
||||
#endif
|
||||
|
||||
#include "../libs/emscripten/emscripten_mainloop_stub.h"
|
||||
#endif
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <webgpu/webgpu.h>
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
#endif
|
||||
|
||||
// This example can also compile and run with Emscripten! See 'Makefile.emscripten' for details.
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten.h>
|
||||
#include <emscripten/html5.h>
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
#include <emscripten/html5_webgpu.h>
|
||||
#endif
|
||||
#include "../libs/emscripten/emscripten_mainloop_stub.h"
|
||||
#endif
|
||||
|
||||
// Global WebGPU required states
|
||||
#include <webgpu/webgpu.h>
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
#endif
|
||||
|
||||
// Data
|
||||
WGPUInstance wgpu_instance = nullptr;
|
||||
WGPUDevice wgpu_device = nullptr;
|
||||
WGPUSurface wgpu_surface = nullptr;
|
||||
WGPUQueue wgpu_queue = nullptr;
|
||||
WGPUSurfaceConfiguration wgpu_surface_configuration {};
|
||||
int wgpu_surface_width = 1280;
|
||||
int wgpu_surface_height = 720;
|
||||
int wgpu_surface_height = 800;
|
||||
|
||||
// Forward declarations
|
||||
static bool InitWGPU(void* window);
|
||||
@@ -52,38 +47,36 @@ void ResizeSurface(int width, int height)
|
||||
{
|
||||
wgpu_surface_configuration.width = wgpu_surface_width = width;
|
||||
wgpu_surface_configuration.height = wgpu_surface_height = height;
|
||||
|
||||
wgpuSurfaceConfigure( wgpu_surface, (WGPUSurfaceConfiguration *) &wgpu_surface_configuration );
|
||||
wgpuSurfaceConfigure( wgpu_surface, (WGPUSurfaceConfiguration*)&wgpu_surface_configuration );
|
||||
}
|
||||
|
||||
static void ReleaseTextureAndConfigureSurface(WGPUTexture &texture, int fb_width, int fb_height)
|
||||
static void ReleaseTextureAndConfigureSurface(WGPUTexture& texture, int fb_width, int fb_height)
|
||||
{
|
||||
if (texture)
|
||||
wgpuTextureRelease(texture);
|
||||
if ( fb_width > 0 && fb_height > 0 )
|
||||
if (fb_width > 0 && fb_height > 0)
|
||||
ResizeSurface(fb_width, fb_height);
|
||||
}
|
||||
|
||||
// Main code
|
||||
int main(int, char**)
|
||||
{
|
||||
#if defined(__linux__)
|
||||
// SDL3 default is "x11" (it works also in "wayland"), uncomment the line below to use "wayland"
|
||||
// SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "wayland");
|
||||
#endif
|
||||
|
||||
// Init SDL
|
||||
if (!SDL_Init(SDL_INIT_VIDEO ))
|
||||
// Setup SDL
|
||||
// [If using SDL_MAIN_USE_CALLBACKS: all code below until the main loop starts would likely be your SDL_AppInit() function]
|
||||
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
|
||||
{
|
||||
printf("Error: SDL_Init(): %s\n", SDL_GetError());
|
||||
return EXIT_FAILURE;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Create SDL window graphics context
|
||||
float main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay()); // FIXME-WGPU: Test this?
|
||||
SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE;
|
||||
SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+WebGPU example", wgpu_surface_width, wgpu_surface_height, window_flags);
|
||||
if (window == nullptr)
|
||||
{
|
||||
printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
|
||||
return EXIT_FAILURE;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Initialize WGPU
|
||||
@@ -100,6 +93,11 @@ int main(int, char**)
|
||||
ImGui::StyleColorsDark();
|
||||
//ImGui::StyleColorsLight();
|
||||
|
||||
// Setup scaling
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this requires resetting Style + calling this again)
|
||||
style.FontScaleDpi = main_scale; // Set initial font scale. (using io.ConfigDpiScaleFonts=true makes this unnecessary. We leave both here for documentation purpose)
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplSDL3_InitForOther(window);
|
||||
|
||||
@@ -114,19 +112,18 @@ int main(int, char**)
|
||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
|
||||
// - Read 'docs/FONTS.md' for more instructions and details.
|
||||
// - Read 'docs/FONTS.md' for more instructions and details. If you like the default font but want it to scale better, consider using the 'ProggyVector' from the same author!
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
// - Emscripten allows preloading a file or folder to be accessible at runtime. See Makefile for details.
|
||||
// - Our Emscripten build process allows embedding fonts to be accessible at runtime from the "fonts/" folder. See Makefile.emscripten for details.
|
||||
//style.FontSizeBase = 20.0f;
|
||||
//io.Fonts->AddFontDefault();
|
||||
#ifndef IMGUI_DISABLE_FILE_FUNCTIONS
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/segoeui.ttf", 18.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/DroidSans.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/Roboto-Medium.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/Cousine-Regular.ttf", 15.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/ProggyTiny.ttf", 10.0f);
|
||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("fonts/ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
|
||||
//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf");
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf");
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf");
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf");
|
||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf");
|
||||
//IM_ASSERT(font != nullptr);
|
||||
#endif
|
||||
|
||||
@@ -135,47 +132,50 @@ int main(int, char**)
|
||||
bool show_another_window = false;
|
||||
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
|
||||
SDL_Event event;
|
||||
bool canCloseWindow = false;
|
||||
// Main loop
|
||||
bool done = false;
|
||||
#ifdef __EMSCRIPTEN__
|
||||
// For an Emscripten build we are disabling file-system access, so let's not attempt to do a fopen() of the imgui.ini file.
|
||||
// You may manually call LoadIniSettingsFromMemory() to load settings from your own storage.
|
||||
io.IniFilename = nullptr;
|
||||
EMSCRIPTEN_MAINLOOP_BEGIN
|
||||
#else
|
||||
while (!canCloseWindow)
|
||||
while (!done)
|
||||
#endif
|
||||
{
|
||||
while (SDL_PollEvent(&event))
|
||||
{
|
||||
ImGui_ImplSDL3_ProcessEvent(&event);
|
||||
if (event.type == SDL_EVENT_QUIT ||
|
||||
(event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED && event.window.windowID == SDL_GetWindowID(window)))
|
||||
canCloseWindow = true;
|
||||
}
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
// [If using SDL_MAIN_USE_CALLBACKS: call ImGui_ImplSDL3_ProcessEvent() from your SDL_AppEvent() function]
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event))
|
||||
{
|
||||
ImGui_ImplSDL3_ProcessEvent(&event);
|
||||
if (event.type == SDL_EVENT_QUIT)
|
||||
done = true;
|
||||
if (event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED && event.window.windowID == SDL_GetWindowID(window))
|
||||
done = true;
|
||||
}
|
||||
|
||||
// [If using SDL_MAIN_USE_CALLBACKS: all code below would likely be your SDL_AppIterate() function]
|
||||
// React to changes in screen size
|
||||
int width, height;
|
||||
SDL_GetWindowSize(window, &width, &height);
|
||||
if (width != wgpu_surface_width || height != wgpu_surface_height)
|
||||
{
|
||||
ImGui_ImplWGPU_InvalidateDeviceObjects();
|
||||
ImGui_ImplWGPU_InvalidateDeviceObjects(); // FIXME-WGPU: Why doing this? this will recreate all font textures etc.
|
||||
ResizeSurface(width, height);
|
||||
ImGui_ImplWGPU_CreateDeviceObjects();
|
||||
//continue;
|
||||
}
|
||||
|
||||
WGPUSurfaceTexture surfaceTexture;
|
||||
wgpuSurfaceGetCurrentTexture(wgpu_surface, &surfaceTexture);
|
||||
|
||||
// Check SurfaceTexture status, if NOT optimal status we try to re-configure Surface
|
||||
if (!ImGui_ImplWGPU_CheckSurfaceTextureOptimalStatus_Helper(surfaceTexture.status)) {
|
||||
// Check if surface texture is not optimal and try to re-configure Surface
|
||||
if (!ImGui_ImplWGPU_CheckSurfaceTextureOptimalStatus_Helper(surfaceTexture.status))
|
||||
{
|
||||
ReleaseTextureAndConfigureSurface(surfaceTexture.texture, width, height);
|
||||
continue;
|
||||
}
|
||||
@@ -274,6 +274,7 @@ int main(int, char**)
|
||||
#endif
|
||||
|
||||
// Cleanup
|
||||
// [If using SDL_MAIN_USE_CALLBACKS: all code below would likely be your SDL_AppQuit() function]
|
||||
ImGui_ImplWGPU_Shutdown();
|
||||
ImGui_ImplSDL3_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
@@ -284,39 +285,39 @@ int main(int, char**)
|
||||
wgpuDeviceRelease(wgpu_device);
|
||||
wgpuInstanceRelease(wgpu_instance);
|
||||
|
||||
// Terminate SDL
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
return 0;
|
||||
}
|
||||
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
static WGPUAdapter GetAdapter(wgpu::Instance &instance)
|
||||
static WGPUAdapter GetAdapter(wgpu::Instance& instance)
|
||||
{
|
||||
wgpu::Adapter acquiredAdapter;
|
||||
wgpu::RequestAdapterOptions adapterOptions;
|
||||
|
||||
auto onRequestAdapter = [&](wgpu::RequestAdapterStatus status, wgpu::Adapter adapter, wgpu::StringView message) {
|
||||
auto onRequestAdapter = [&](wgpu::RequestAdapterStatus status, wgpu::Adapter adapter, wgpu::StringView message)
|
||||
{
|
||||
if (status != wgpu::RequestAdapterStatus::Success)
|
||||
{
|
||||
printf("Failed to get an adapter: %s\n", message.data);
|
||||
return;
|
||||
}
|
||||
acquiredAdapter = std::move(adapter);
|
||||
acquiredAdapter = std::move(adapter); // FIXME-WGPU: no need to use std::move?
|
||||
};
|
||||
|
||||
// Synchronously (wait until) acquire Adapter
|
||||
wgpu::Future waitAdapterFunc { instance.RequestAdapter(&adapterOptions, wgpu::CallbackMode::WaitAnyOnly, onRequestAdapter) };
|
||||
wgpu::WaitStatus waitStatusAdapter = instance.WaitAny(waitAdapterFunc, UINT64_MAX);
|
||||
assert(acquiredAdapter != nullptr && waitStatusAdapter == wgpu::WaitStatus::Success && "Error on Adapter request");
|
||||
IM_ASSERT(acquiredAdapter != nullptr && waitStatusAdapter == wgpu::WaitStatus::Success && "Error on Adapter request");
|
||||
#ifndef NDEBUG
|
||||
ImGui_ImplWGPU_PrintAdapterInfo_Helper(acquiredAdapter.Get());
|
||||
#endif
|
||||
return acquiredAdapter.MoveToCHandle();
|
||||
}
|
||||
|
||||
static WGPUDevice GetDevice(wgpu::Instance &instance, wgpu::Adapter &adapter)
|
||||
static WGPUDevice GetDevice(wgpu::Instance &instance, wgpu::Adapter& adapter)
|
||||
{
|
||||
// Set device callback functions
|
||||
wgpu::DeviceDescriptor deviceDesc;
|
||||
@@ -324,7 +325,8 @@ static WGPUDevice GetDevice(wgpu::Instance &instance, wgpu::Adapter &adapter)
|
||||
deviceDesc.SetUncapturedErrorCallback(ImGui_ImplWGPU_DAWN_ErrorCallback_Helper);
|
||||
|
||||
wgpu::Device acquiredDevice;
|
||||
auto onRequestDevice = [&](wgpu::RequestDeviceStatus status, wgpu::Device localDevice, wgpu::StringView message) {
|
||||
auto onRequestDevice = [&](wgpu::RequestDeviceStatus status, wgpu::Device localDevice, wgpu::StringView message)
|
||||
{
|
||||
if (status != wgpu::RequestDeviceStatus::Success)
|
||||
{
|
||||
printf("Failed to get an device: %s\n", message.data);
|
||||
@@ -336,7 +338,7 @@ static WGPUDevice GetDevice(wgpu::Instance &instance, wgpu::Adapter &adapter)
|
||||
// Synchronously (wait until) get Device
|
||||
wgpu::Future waitDeviceFunc { adapter.RequestDevice(&deviceDesc, wgpu::CallbackMode::WaitAnyOnly, onRequestDevice) };
|
||||
wgpu::WaitStatus waitStatusDevice = instance.WaitAny(waitDeviceFunc, UINT64_MAX);
|
||||
assert(acquiredDevice != nullptr && waitStatusDevice == wgpu::WaitStatus::Success && "Error on Device request");
|
||||
IM_ASSERT(acquiredDevice != nullptr && waitStatusDevice == wgpu::WaitStatus::Success && "Error on Device request");
|
||||
return acquiredDevice.MoveToCHandle();
|
||||
}
|
||||
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
@@ -344,36 +346,40 @@ static WGPUDevice GetDevice(wgpu::Instance &instance, wgpu::Adapter &adapter)
|
||||
// Adapter and device initialization via JS
|
||||
EM_ASYNC_JS( void, getAdapterAndDeviceViaJS, (),
|
||||
{
|
||||
if (!navigator.gpu) throw Error("WebGPU not supported.");
|
||||
|
||||
if (!navigator.gpu)
|
||||
throw Error("WebGPU not supported.");
|
||||
const adapter = await navigator.gpu.requestAdapter();
|
||||
const device = await adapter.requestDevice();
|
||||
Module.preinitializedWebGPUDevice = device;
|
||||
} );
|
||||
#else // __EMSCRIPTEN__
|
||||
static void handle_request_adapter(WGPURequestAdapterStatus status, WGPUAdapter adapter, WGPUStringView message, void *userdata1, void *userdata2)
|
||||
static void handle_request_adapter(WGPURequestAdapterStatus status, WGPUAdapter adapter, WGPUStringView message, void* userdata1, void* userdata2)
|
||||
{
|
||||
if (status == WGPURequestAdapterStatus_Success)
|
||||
{
|
||||
WGPUAdapter *extAdapter = (WGPUAdapter *) userdata1;
|
||||
WGPUAdapter* extAdapter = (WGPUAdapter*)userdata1;
|
||||
*extAdapter = adapter;
|
||||
}
|
||||
else
|
||||
printf("Request_adapter status=%#.8x message=%.*s\n", status, (int) message.length, message.data);
|
||||
{
|
||||
printf("Request_adapter status=%#.8x message=%.*s\n", status, (int)message.length, message.data);
|
||||
}
|
||||
}
|
||||
|
||||
static void handle_request_device(WGPURequestDeviceStatus status, WGPUDevice device, WGPUStringView message, void *userdata1, void *userdata2)
|
||||
static void handle_request_device(WGPURequestDeviceStatus status, WGPUDevice device, WGPUStringView message, void* userdata1, void* userdata2)
|
||||
{
|
||||
if (status == WGPURequestDeviceStatus_Success)
|
||||
{
|
||||
WGPUDevice *extDevice = (WGPUDevice *) userdata1;
|
||||
WGPUDevice* extDevice = (WGPUDevice*)userdata1;
|
||||
*extDevice = device;
|
||||
}
|
||||
else
|
||||
printf("Request_device status=%#.8x message=%.*s\n", status, (int) message.length, message.data);
|
||||
{
|
||||
printf("Request_device status=%#.8x message=%.*s\n", status, (int message.length, message.data);
|
||||
}
|
||||
}
|
||||
|
||||
static WGPUAdapter GetAdapter(WGPUInstance &instance)
|
||||
static WGPUAdapter GetAdapter(WGPUInstance& instance)
|
||||
{
|
||||
WGPURequestAdapterOptions adapterOptions = {};
|
||||
|
||||
@@ -383,7 +389,7 @@ static WGPUAdapter GetAdapter(WGPUInstance &instance)
|
||||
adapterCallbackInfo.userdata1 = &localAdapter;
|
||||
|
||||
wgpuInstanceRequestAdapter(wgpu_instance, &adapterOptions, adapterCallbackInfo);
|
||||
assert(localAdapter && "Error on Adapter request");
|
||||
IM_ASSERT(localAdapter && "Error on Adapter request");
|
||||
|
||||
#ifndef NDEBUG
|
||||
ImGui_ImplWGPU_PrintAdapterInfo_Helper(localAdapter);
|
||||
@@ -392,7 +398,7 @@ static WGPUAdapter GetAdapter(WGPUInstance &instance)
|
||||
return localAdapter;
|
||||
}
|
||||
|
||||
static WGPUDevice GetDevice(WGPUAdapter &adapter)
|
||||
static WGPUDevice GetDevice(WGPUAdapter& adapter)
|
||||
{
|
||||
static WGPUDevice localDevice;
|
||||
WGPURequestDeviceCallbackInfo deviceCallbackInfo = {};
|
||||
@@ -400,7 +406,7 @@ static WGPUDevice GetDevice(WGPUAdapter &adapter)
|
||||
deviceCallbackInfo.userdata1 = &localDevice;
|
||||
|
||||
wgpuAdapterRequestDevice(adapter, NULL, deviceCallbackInfo);
|
||||
assert(localDevice && "Error on Device request");
|
||||
IM_ASSERT(localDevice && "Error on Device request");
|
||||
|
||||
return localDevice;
|
||||
}
|
||||
@@ -429,7 +435,7 @@ static bool InitWGPU(void* window)
|
||||
surfaceDesc.nextInChain = &canvasDesc;
|
||||
wgpu::Surface surface = instance.CreateSurface(&surfaceDesc) ;
|
||||
#else
|
||||
wgpu::Surface surface = ImGui_ImplSDL3_CreateWGPUSurface_Helper(instance.Get(), (SDL_Window *) window);
|
||||
wgpu::Surface surface = ImGui_ImplSDL3_CreateWGPUSurface(instance.Get(), (SDL_Window*)window);
|
||||
#endif
|
||||
if (!surface)
|
||||
return false;
|
||||
@@ -450,7 +456,7 @@ static bool InitWGPU(void* window)
|
||||
#ifdef __EMSCRIPTEN__
|
||||
getAdapterAndDeviceViaJS();
|
||||
|
||||
wgpu_device = emscripten_webgpu_get_device();
|
||||
wgpu_device = emscripten_webgpu_get_device();
|
||||
assert(wgpu_device != nullptr && "Error creating the Device");
|
||||
|
||||
WGPUSurfaceDescriptorFromCanvasHTMLSelector html_surface_desc = {};
|
||||
@@ -471,8 +477,7 @@ static bool InitWGPU(void* window)
|
||||
wgpu_device = GetDevice(adapter);
|
||||
|
||||
// Create the surface.
|
||||
wgpu_surface = ImGui_ImplSDL3_CreateWGPUSurface_Helper(wgpu_instance, (SDL_Window *) window);
|
||||
|
||||
wgpu_surface = ImGui_ImplSDL3_CreateWGPUSurface(wgpu_instance, (SDL_Window*)window);
|
||||
if (!wgpu_surface)
|
||||
return false;
|
||||
|
||||
@@ -492,8 +497,7 @@ static bool InitWGPU(void* window)
|
||||
wgpu_surface_configuration.format = preferred_fmt;
|
||||
|
||||
wgpuSurfaceConfigure(wgpu_surface, &wgpu_surface_configuration);
|
||||
|
||||
wgpu_queue = wgpuDeviceGetQueue(wgpu_device);
|
||||
wgpu_queue = wgpuDeviceGetQueue(wgpu_device);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
Reference in New Issue
Block a user