Examples: OpenGL3+Win32: rework OpenGL initialization to allow Wine compatibility. (#9427, #6577)

This commit is contained in:
ocornut
2026-07-03 18:57:14 +02:00
parent a977144955
commit 4f1ea369ea
2 changed files with 54 additions and 3 deletions

View File

@@ -156,6 +156,7 @@ Other Changes:
- OpenGL3+GLFW/SDL2/SDL3: allow Wine compatibility by passing empty GLSL version
string to ImGui_ImplOpenGL3_Init() to let backend decide of a GLSL version based
on actual GL version obtained. (#9427, #6577) [@perminovVS]
- OpenGL3+Win32: rework context creation to allow Wine compatibility. (#9427, #6577) [@perminovVS]
- SDL2/SDL3: use `SDL_GetWindowSizeInPixels()` to create frame-buffers. Fixes issues
with non-fractional framebuffer size on Wayland. (#8761, #9124) [@billtran1632001]
- SDL3+Metal4: added new example. (#9458, #9451) [@AmelieHeinrich]