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@@ -156,6 +156,7 @@ Other Changes:
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- OpenGL3+GLFW/SDL2/SDL3: allow Wine compatibility by passing empty GLSL version
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string to ImGui_ImplOpenGL3_Init() to let backend decide of a GLSL version based
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on actual GL version obtained. (#9427, #6577) [@perminovVS]
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- OpenGL3+Win32: rework context creation to allow Wine compatibility. (#9427, #6577) [@perminovVS]
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- SDL2/SDL3: use `SDL_GetWindowSizeInPixels()` to create frame-buffers. Fixes issues
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with non-fractional framebuffer size on Wayland. (#8761, #9124) [@billtran1632001]
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- SDL3+Metal4: added new example. (#9458, #9451) [@AmelieHeinrich]
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