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(Breaking) Removed atlas->TexDesiredWidth now unnecessary (github 327)
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@@ -60,7 +60,6 @@ Some solutions:
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- Reduce glyphs ranges by calculating them from source localization data.
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You can use the `ImFontGlyphRangesBuilder` for this purpose and rebuilding your atlas between frames when new characters are needed. This will be the biggest win!
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- Set `io.Fonts.Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight;` to disable rounding the texture height to the next power of two.
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- Set `io.Fonts.TexDesiredWidth` to specify a texture width to reduce maximum texture height (see comment in `ImFontAtlas::Build()` function).
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Future versions of Dear ImGui should solve this problem.
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imgui.h
1
imgui.h
@@ -3626,6 +3626,7 @@ struct ImFontAtlas
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float _PackNodesFactor = 1.0f;
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// [Obsolete]
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//int TexDesiredWidth; // OBSOLETED in 1.91.5 (force texture width before calling Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height)
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//typedef ImFontAtlasCustomRect CustomRect; // OBSOLETED in 1.72+
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//typedef ImFontGlyphRangesBuilder GlyphRangesBuilder; // OBSOLETED in 1.67+
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};
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@@ -3634,9 +3634,8 @@ void ImFontAtlasBuildGrowTexture(ImFontAtlas* atlas, int old_tex_w, int old_tex_
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if (old_tex_h == -1)
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old_tex_h = atlas->TexData->Height;
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// FIXME-NEWATLAS-V1: Handle atlas->TexDesiredWidth from user?
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// FIXME-NEWATLAS-V1: What to do when reaching limits exposed by backend?
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// FIXME-NEWATLAS-V1: does ImFontAtlasFlags_NoPowerOfTwoHeight makes sense now? Allow 'lock' and 'compact' operations?
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// FIXME-NEWATLAS-V2: What to do when reaching limits exposed by backend?
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// FIXME-NEWATLAS-V2: does ImFontAtlasFlags_NoPowerOfTwoHeight makes sense now? Allow 'lock' and 'compact' operations?
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IM_ASSERT(ImIsPowerOfTwo(old_tex_w) && ImIsPowerOfTwo(old_tex_h));
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// Grow texture so it follows roughly a square.
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