mirror of
https://github.com/ocornut/imgui.git
synced 2026-04-26 01:04:14 +00:00
Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_metal.mm # backends/imgui_impl_opengl3.cpp # backends/imgui_impl_osx.mm # backends/imgui_impl_win32.cpp # docs/CHANGELOG.txt
This commit is contained in:
@@ -462,8 +462,9 @@ void ImGui_ImplAllegro5_Shutdown()
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if (bd->ClipboardTextData)
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al_free(bd->ClipboardTextData);
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io.BackendPlatformUserData = nullptr;
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io.BackendPlatformName = io.BackendRendererName = nullptr;
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io.BackendPlatformUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_HasMouseCursors;
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IM_DELETE(bd);
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}
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@@ -269,6 +269,8 @@ bool ImGui_ImplAndroid_Init(ANativeWindow* window)
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void ImGui_ImplAndroid_Shutdown()
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{
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ImGuiIO& io = ImGui::GetIO();
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io.BackendPlatformName = nullptr;
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}
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void ImGui_ImplAndroid_NewFrame()
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@@ -577,6 +577,7 @@ void ImGui_ImplDX10_Shutdown()
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if (bd->pd3dDevice) { bd->pd3dDevice->Release(); }
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io.BackendRendererName = nullptr;
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io.BackendRendererUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
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IM_DELETE(bd);
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}
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@@ -594,6 +594,7 @@ void ImGui_ImplDX11_Shutdown()
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if (bd->pd3dDeviceContext) { bd->pd3dDeviceContext->Release(); }
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io.BackendRendererName = nullptr;
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io.BackendRendererUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
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IM_DELETE(bd);
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}
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@@ -822,6 +822,7 @@ void ImGui_ImplDX12_Shutdown()
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io.BackendRendererName = nullptr;
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io.BackendRendererUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
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IM_DELETE(bd);
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}
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@@ -322,6 +322,7 @@ void ImGui_ImplDX9_Shutdown()
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if (bd->pd3dDevice) { bd->pd3dDevice->Release(); }
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io.BackendRendererName = nullptr;
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io.BackendRendererUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
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IM_DELETE(bd);
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}
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@@ -713,6 +713,7 @@ void ImGui_ImplGlfw_Shutdown()
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io.BackendPlatformName = nullptr;
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io.BackendPlatformUserData = nullptr;
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io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad);
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IM_DELETE(bd);
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}
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@@ -21,6 +21,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-04-17: BREAKING: Removed call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). Needs to be called from the main application loop, like with every other backends.
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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@@ -190,6 +191,8 @@ void ImGui_ImplGLUT_InstallFuncs()
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void ImGui_ImplGLUT_Shutdown()
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{
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ImGuiIO& io = ImGui::GetIO();
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io.BackendPlatformName = nullptr;
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}
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void ImGui_ImplGLUT_NewFrame()
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@@ -202,9 +205,6 @@ void ImGui_ImplGLUT_NewFrame()
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delta_time_ms = 1;
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io.DeltaTime = delta_time_ms / 1000.0f;
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g_Time = current_time;
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// Start the frame
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ImGui::NewFrame();
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}
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static void ImGui_ImplGLUT_UpdateKeyModifiers()
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@@ -147,7 +147,14 @@ bool ImGui_ImplMetal_Init(id<MTLDevice> device)
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void ImGui_ImplMetal_Shutdown()
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{
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
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ImGui_ImplMetal_ShutdownPlatformInterface();
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ImGuiIO& io = ImGui::GetIO();
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io.BackendRendererName = nullptr;
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io.BackendRendererUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
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ImGui_ImplMetal_DestroyDeviceObjects();
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ImGui_ImplMetal_DestroyBackendData();
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}
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@@ -16,6 +16,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2023-04-18: OpenGL: Restore front and back polygon mode separately when supported by context. (#6333)
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// 2023-03-23: OpenGL: Properly restoring "no shader program bound" if it was the case prior to running the rendering function. (#6267, #6220, #6224)
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// 2023-03-15: OpenGL: Fixed GL loader crash when GL_VERSION returns NULL. (#6154, #4445, #3530)
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// 2023-03-06: OpenGL: Fixed restoration of a potentially deleted OpenGL program, by calling glIsProgram(). (#6220, #6224)
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@@ -206,6 +207,8 @@ struct ImGui_ImplOpenGL3_Data
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{
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GLuint GlVersion; // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries (e.g. 320 for GL 3.2)
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char GlslVersionString[32]; // Specified by user or detected based on compile time GL settings.
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bool GlProfileIsCompat;
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GLint GlProfileMask;
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GLuint FontTexture;
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GLuint ShaderHandle;
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GLint AttribLocationTex; // Uniforms location
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@@ -290,6 +293,10 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
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sscanf(gl_version, "%d.%d", &major, &minor);
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}
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bd->GlVersion = (GLuint)(major * 100 + minor * 10);
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#if defined(GL_CONTEXT_PROFILE_MASK)
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glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &bd->GlProfileMask);
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bd->GlProfileIsCompat = (bd->GlProfileMask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) != 0;
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#endif
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bd->UseBufferSubData = false;
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/*
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@@ -366,6 +373,7 @@ void ImGui_ImplOpenGL3_Shutdown()
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ImGui_ImplOpenGL3_DestroyDeviceObjects();
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io.BackendRendererName = nullptr;
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io.BackendRendererUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
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IM_DELETE(bd);
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}
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@@ -623,8 +631,18 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
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#endif
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#ifdef IMGUI_IMPL_HAS_POLYGON_MODE
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glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]);
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#endif
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// Desktop OpenGL 3.0 and OpenGL 3.1 had separate polygon draw modes for front-facing and back-facing faces of polygons
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if (bd->GlVersion <= 310 || bd->GlProfileIsCompat)
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{
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glPolygonMode(GL_FRONT, (GLenum)last_polygon_mode[0]);
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glPolygonMode(GL_BACK, (GLenum)last_polygon_mode[1]);
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}
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else
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{
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glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]);
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}
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#endif // IMGUI_IMPL_HAS_POLYGON_MODE
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glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
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glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
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(void)bd; // Not all compilation paths use this
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@@ -118,7 +118,7 @@ extern "C" {
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** included as <GL/glcorearb.h>.
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**
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** glcorearb.h includes only APIs in the latest OpenGL core profile
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** implementation together with APIs in newer ARB extensions which
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** implementation together with APIs in newer ARB extensions which
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** can be supported by the core profile. It does not, and never will
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** include functionality removed from the core profile, such as
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** fixed-function vertex and fragment processing.
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@@ -154,6 +154,8 @@ typedef khronos_uint8_t GLubyte;
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#define GL_ONE 1
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_POLYGON_MODE 0x0B40
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#define GL_CULL_FACE 0x0B44
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@@ -373,6 +375,8 @@ GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
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typedef struct __GLsync *GLsync;
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typedef khronos_uint64_t GLuint64;
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typedef khronos_int64_t GLint64;
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#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
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#define GL_CONTEXT_PROFILE_MASK 0x9126
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typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
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typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
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#ifdef GL_GLEXT_PROTOTYPES
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@@ -494,7 +494,21 @@ bool ImGui_ImplOSX_Init(NSView* view)
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void ImGui_ImplOSX_Shutdown()
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{
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
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ImGui_ImplOSX_ShutdownPlatformInterface();
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bd->Observer = nullptr;
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if (bd->Monitor != nullptr)
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{
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[NSEvent removeMonitor:bd->Monitor];
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bd->Monitor = nullptr;
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}
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ImGuiIO& io = ImGui::GetIO();
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io.BackendPlatformName = nullptr;
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io.BackendPlatformUserData = nullptr;
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io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasGamepad);
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ImGui_ImplOSX_DestroyBackendData();
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}
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@@ -552,6 +552,7 @@ void ImGui_ImplSDL2_Shutdown()
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io.BackendPlatformName = nullptr;
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io.BackendPlatformUserData = nullptr;
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io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad);
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IM_DELETE(bd);
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}
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@@ -479,6 +479,7 @@ void ImGui_ImplSDL3_Shutdown()
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io.BackendPlatformName = nullptr;
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io.BackendPlatformUserData = nullptr;
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io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad);
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IM_DELETE(bd);
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}
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@@ -88,6 +88,7 @@ void ImGui_ImplSDLRenderer_Shutdown()
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io.BackendRendererName = nullptr;
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io.BackendRendererUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
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IM_DELETE(bd);
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}
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@@ -1051,6 +1051,7 @@ void ImGui_ImplVulkan_Shutdown()
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io.BackendRendererName = nullptr;
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io.BackendRendererUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
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IM_DELETE(bd);
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}
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@@ -751,6 +751,7 @@ void ImGui_ImplWGPU_Shutdown()
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io.BackendRendererName = nullptr;
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io.BackendRendererUserData = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
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IM_DELETE(bd);
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}
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@@ -37,6 +37,7 @@ typedef DWORD (WINAPI *PFN_XInputGetState)(DWORD, XINPUT_STATE*);
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2023-04-19: Added ImGui_ImplWin32_InitForOpenGL() to facilitate combining raw Win32/Winapi with OpenGL. (#3218)
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// 2023-04-04: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_TouchScreen/ImGuiMouseSource_Pen. (#2702)
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// 2023-02-15: Inputs: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse position over non-client area (e.g. OS decorations) when app is not focused. (#6045, #6162)
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// 2023-02-02: Inputs: Flipping WM_MOUSEHWHEEL (horizontal mouse-wheel) value to match other backends and offer consistent horizontal scrolling direction. (#4019, #6096, #1463)
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@@ -122,7 +123,7 @@ static ImGui_ImplWin32_Data* ImGui_ImplWin32_GetBackendData()
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}
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// Functions
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bool ImGui_ImplWin32_Init(void* hwnd)
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static bool ImGui_ImplWin32_InitEx(void* hwnd, bool platform_has_own_dc)
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{
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ImGuiIO& io = ImGui::GetIO();
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IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
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@@ -153,6 +154,7 @@ bool ImGui_ImplWin32_Init(void* hwnd)
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main_viewport->PlatformHandle = main_viewport->PlatformHandleRaw = (void*)bd->hWnd;
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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ImGui_ImplWin32_InitPlatformInterface();
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IM_UNUSED(platform_has_own_dc); // Used in 'docking' branch
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// Dynamically load XInput library
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#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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@@ -178,6 +180,17 @@ bool ImGui_ImplWin32_Init(void* hwnd)
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return true;
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}
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IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd)
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{
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return ImGui_ImplWin32_InitEx(hwnd, false);
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}
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IMGUI_IMPL_API bool ImGui_ImplWin32_InitForOpenGL(void* hwnd)
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{
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// OpenGL needs CS_OWNDC
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return ImGui_ImplWin32_InitEx(hwnd, true);
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}
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void ImGui_ImplWin32_Shutdown()
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{
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ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
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@@ -194,6 +207,7 @@ void ImGui_ImplWin32_Shutdown()
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io.BackendPlatformName = nullptr;
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io.BackendPlatformUserData = nullptr;
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io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad);
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IM_DELETE(bd);
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}
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@@ -18,6 +18,7 @@
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#include "imgui.h" // IMGUI_IMPL_API
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IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
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IMGUI_IMPL_API bool ImGui_ImplWin32_InitForOpenGL(void* hwnd);
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IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
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Block a user