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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_opengl2.cpp # backends/imgui_impl_opengl3.cpp # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl3.cpp # docs/CHANGELOG.txt # imgui_widgets.cpp
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@@ -111,11 +111,25 @@ Other changes:
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retaining underlying data. While we don't really want to encourage user not retaining
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underlying data, in the absence of a "late commit" behavior/flag we understand it may
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be desirable to take advantage of this trick. (#4714)
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- InputText: Reworked prev/next-word behavior to more closely match Visual Studio
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text editor. Include '.' as a delimiter and alter varying subtle behavior with how
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blanks and separators are treated when skipping words. (#6067) [@ajweeks]
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- Drag, Sliders: Fixed parsing of text input when '+' or '#' format flags are used
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in the format string. (#6259) [@idbrii]
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- Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier so
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it doesn't interfere with other code when remapping those actions. (#4828, #3255, #5641)
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- ColorEdit: Fixed shading of S/V triangle in Hue Wheel mode. (#5200, #6254) [@jamesthomasgriffin]
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- TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with
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horizontal mouse-wheel (or Shift + WheelY). (#2702)
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- Rendering: Using adaptative tesselation for: RadioButton, ColorEdit preview circles,
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Windows Close and Collapse Buttons.
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- Misc: Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++
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compiler. (#6272) [@BayesBug]
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- IO: Fixed support for calling io.AddXXXX functions fron inactive context (wrongly
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advertised as supported in 1.89.4). (#6199, #6256, #5856) [@cfillion]
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- Backends: OpenGL3: Fixed GL loader crash when GL_VERSION returns NULL. (#6154, #4445, #3530)
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- Backends: OpenGL3: Properly restoring "no shader program bound" if it was the case prior to
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running the rendering function. (#6267, #6220, #6224) [@BrunoLevy]
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- Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects,
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now that VS 2022 17.6 Preview 2 support adding Debug Step Filter spec files into projects.
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- Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243)
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@@ -480,7 +480,7 @@ ImDrawList* draw_list = ImGui::GetWindowDrawList();
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ImVec2 p = ImGui::GetCursorScreenPos();
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// Draw a red circle
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draw_list->AddCircleFilled(ImVec2(p.x + 50, p.y + 50), 30.0f, IM_COL32(255, 0, 0, 255), 16);
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draw_list->AddCircleFilled(ImVec2(p.x + 50, p.y + 50), 30.0f, IM_COL32(255, 0, 0, 255));
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// Draw a 3 pixel thick yellow line
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draw_list->AddLine(ImVec2(p.x, p.y), ImVec2(p.x + 100.0f, p.y + 100.0f), IM_COL32(255, 255, 0, 255), 3.0f);
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