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https://github.com/ocornut/imgui.git
synced 2025-09-07 20:08:24 +00:00
Backends: warning fixes (for docking branch).
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@@ -1215,7 +1215,7 @@ static void ImGui_ImplDX12_RenderWindow(ImGuiViewport* viewport, void*)
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cmd_list->ResourceBarrier(1, &barrier);
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cmd_list->OMSetRenderTargets(1, &vd->FrameCtx[back_buffer_idx].RenderTargetCpuDescriptors, FALSE, nullptr);
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if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear))
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cmd_list->ClearRenderTargetView(vd->FrameCtx[back_buffer_idx].RenderTargetCpuDescriptors, (float*)&clear_color, 0, nullptr);
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cmd_list->ClearRenderTargetView(vd->FrameCtx[back_buffer_idx].RenderTargetCpuDescriptors, (const float*)&clear_color, 0, nullptr);
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cmd_list->SetDescriptorHeaps(1, &bd->pd3dSrvDescHeap);
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ImGui_ImplDX12_RenderDrawData(viewport->DrawData, cmd_list);
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@@ -391,7 +391,7 @@ static void ImGui_ImplDX9_CopyTextureRegion(bool tex_use_colors, const ImU32* sr
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#endif
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for (int y = 0; y < h; y++)
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{
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const ImU32* src_p = (const ImU32*)(void*)((const unsigned char*)src + src_pitch * y);
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const ImU32* src_p = (const ImU32*)(const void*)((const unsigned char*)src + src_pitch * y);
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ImU32* dst_p = (ImU32*)(void*)((unsigned char*)dst + dst_pitch * y);
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if (convert_rgba_to_bgra)
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for (int x = w; x > 0; x--, src_p++, dst_p++) // Convert copy
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@@ -107,6 +107,8 @@
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
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#elif defined(__GNUC__)
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#pragma GCC diagnostic ignored "-Wfloat-equal" // warning: comparing floating-point with '==' or '!=' is unsafe
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#endif
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// GLFW
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@@ -1331,7 +1333,7 @@ static ImVec2 ImGui_ImplGlfw_GetWindowSize(ImGuiViewport* viewport)
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static void ImGui_ImplGlfw_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
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{
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ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
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#if __APPLE__ && !GLFW_HAS_OSX_WINDOW_POS_FIX
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#if defined(__APPLE__) && !GLFW_HAS_OSX_WINDOW_POS_FIX
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// Native OS windows are positioned from the bottom-left corner on macOS, whereas on other platforms they are
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// positioned from the upper-left corner. GLFW makes an effort to convert macOS style coordinates, however it
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// doesn't handle it when changing size. We are manually moving the window in order for changes of size to be based
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@@ -1127,7 +1127,7 @@ static void ImGui_ImplSDL2_DestroyWindow(ImGuiViewport* viewport)
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static void ImGui_ImplSDL2_ShowWindow(ImGuiViewport* viewport)
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{
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ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData;
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#if defined(_WIN32) && !(defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP || WINAPI_FAMILY == WINAPI_FAMILY_GAMES))
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#if defined(_WIN32) && !(defined(WINAPI_FAMILY) && ((defined(WINAPI_FAMILY_APP) && WINAPI_FAMILY == WINAPI_FAMILY_APP) || (defined(WINAPI_FAMILY_GAMES) && WINAPI_FAMILY == WINAPI_FAMILY_GAMES)))
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HWND hwnd = (HWND)viewport->PlatformHandleRaw;
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// SDL hack: Hide icon from task bar
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@@ -1063,7 +1063,7 @@ static void ImGui_ImplSDL3_DestroyWindow(ImGuiViewport* viewport)
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static void ImGui_ImplSDL3_ShowWindow(ImGuiViewport* viewport)
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{
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ImGui_ImplSDL3_ViewportData* vd = (ImGui_ImplSDL3_ViewportData*)viewport->PlatformUserData;
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#if defined(_WIN32) && !(defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP || WINAPI_FAMILY == WINAPI_FAMILY_GAMES))
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#if defined(_WIN32) && !(defined(WINAPI_FAMILY) && ((defined(WINAPI_FAMILY_APP) && WINAPI_FAMILY == WINAPI_FAMILY_APP) || (defined(WINAPI_FAMILY_GAMES) && WINAPI_FAMILY == WINAPI_FAMILY_GAMES)))
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HWND hwnd = (HWND)viewport->PlatformHandleRaw;
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// SDL hack: Show icon in task bar (#7989)
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@@ -1193,7 +1193,7 @@ static int ImGui_ImplSDL3_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_inst
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{
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ImGui_ImplSDL3_ViewportData* vd = (ImGui_ImplSDL3_ViewportData*)viewport->PlatformUserData;
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(void)vk_allocator;
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bool ret = SDL_Vulkan_CreateSurface(vd->Window, (VkInstance)vk_instance, (VkAllocationCallbacks*)vk_allocator, (VkSurfaceKHR*)out_vk_surface);
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bool ret = SDL_Vulkan_CreateSurface(vd->Window, (VkInstance)vk_instance, (const VkAllocationCallbacks*)vk_allocator, (VkSurfaceKHR*)out_vk_surface);
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return ret ? 0 : 1; // ret ? VK_SUCCESS : VK_NOT_READY
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}
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@@ -17623,7 +17623,7 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
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{
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ImGuiDockNodeSettings* settings = &dc->NodesSettings[settings_n];
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ImGuiDockContextPruneNodeData* data = pool.GetByKey(settings->ID);
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if (data->CountWindows > 1)
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if (data == NULL || data->CountWindows > 1)
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continue;
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ImGuiDockContextPruneNodeData* data_root = (data->RootId == settings->ID) ? data : pool.GetByKey(data->RootId);
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