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Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern assume a mouse button being pressed. (#143)
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@@ -62,9 +62,11 @@ Other changes:
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Added corresponding ImGuiCol_TabSelectedOverline and ImGuiCol_TabDimmedSelectedOverline colors.
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- Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern sets
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active id so a multi-frame extern source doesn't interfere with hovered widgets. (#143)
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- Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern does not assume
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a mouse button being pressed. Facilitate implementing cross-context drag and drop. (#143)
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- Drag and Drop: Fixes an issue when elapsing payload would be based on last payload
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frame instead of last drag source frame, which makes a difference if not resubmitting
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payload every frame.
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payload every frame. (#143)
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- Examples: GLFW+Vulkan, SDL+Vulkan: handle swap chain resize even without Vulkan
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returning VK_SUBOPTIMAL_KHR, which doesn't seem to happen on Wayland. (#7671)
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[@AndreiNego, @ocornut]
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