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Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern assume a mouse button being pressed. (#143)
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@@ -5136,7 +5136,7 @@ void ImGui::EndFrame()
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if (g.DragDropActive)
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{
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bool is_delivered = g.DragDropPayload.Delivery;
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bool is_elapsed = (g.DragDropSourceFrameCount + 1 < g.FrameCount) && ((g.DragDropSourceFlags & ImGuiDragDropFlags_SourceAutoExpirePayload) || !IsMouseDown(g.DragDropMouseButton));
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bool is_elapsed = (g.DragDropSourceFrameCount + 1 < g.FrameCount) && ((g.DragDropSourceFlags & ImGuiDragDropFlags_SourceAutoExpirePayload) || g.DragDropMouseButton == -1 || !IsMouseDown(g.DragDropMouseButton));
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if (is_delivered || is_elapsed)
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ClearDragDrop();
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}
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@@ -13239,6 +13239,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
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window = NULL;
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source_id = ImHashStr("#SourceExtern");
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source_drag_active = true;
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mouse_button = g.IO.MouseDown[0] ? 0 : -1;
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KeepAliveID(source_id);
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SetActiveID(source_id, NULL);
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}
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@@ -13439,7 +13440,10 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
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RenderDragDropTargetRect(r, g.DragDropTargetClipRect);
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g.DragDropAcceptFrameCount = g.FrameCount;
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payload.Delivery = was_accepted_previously && !IsMouseDown(g.DragDropMouseButton); // For extern drag sources affecting OS window focus, it's easier to just test !IsMouseDown() instead of IsMouseReleased()
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if ((g.DragDropSourceFlags & ImGuiDragDropFlags_SourceExtern) && g.DragDropMouseButton == -1)
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payload.Delivery = was_accepted_previously && (g.DragDropSourceFrameCount < g.FrameCount);
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else
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payload.Delivery = was_accepted_previously && !IsMouseDown(g.DragDropMouseButton); // For extern drag sources affecting OS window focus, it's easier to just test !IsMouseDown() instead of IsMouseReleased()
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if (!payload.Delivery && !(flags & ImGuiDragDropFlags_AcceptBeforeDelivery))
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return NULL;
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