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Viewports: added ImGuiBackendFlags_HasParentViewportId backend flag. (#8948)
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@@ -534,7 +534,8 @@ static bool ImGui_ImplSDL3_Init(SDL_Window* window, SDL_Renderer* renderer, void
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io.BackendPlatformName = bd->BackendPlatformName;
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io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
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io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
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// (ImGuiBackendFlags_PlatformHasViewports may be set just below)
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// (ImGuiBackendFlags_PlatformHasViewports and ImGuiBackendFlags_HasParentViewportId may be set just below)
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// (ImGuiBackendFlags_HasMouseHoveredViewport is set dynamically in our _NewFrame function)
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bd->Window = window;
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bd->WindowID = SDL_GetWindowID(window);
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@@ -560,7 +561,10 @@ static bool ImGui_ImplSDL3_Init(SDL_Window* window, SDL_Renderer* renderer, void
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bd->MouseCanUseGlobalState = bd->MouseCanUseCapture = true;
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#endif
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if (bd->MouseCanUseGlobalState)
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{
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io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
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io.BackendFlags |= ImGuiBackendFlags_HasParentViewportId; // We can honor viewport->ParentViewportId by applying the corresponding parent/child relationship at platform levle (optional)
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}
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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platform_io.Platform_SetClipboardTextFn = ImGui_ImplSDL3_SetClipboardText;
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@@ -675,7 +679,7 @@ void ImGui_ImplSDL3_Shutdown()
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io.BackendPlatformName = nullptr;
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io.BackendPlatformUserData = nullptr;
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io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad | ImGuiBackendFlags_PlatformHasViewports | ImGuiBackendFlags_HasMouseHoveredViewport);
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io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad | ImGuiBackendFlags_PlatformHasViewports | ImGuiBackendFlags_HasMouseHoveredViewport | ImGuiBackendFlags_HasParentViewportId);
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platform_io.ClearPlatformHandlers();
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IM_DELETE(bd);
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}
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