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Backends: OSX, Android: Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. (#4921, #4858)
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@@ -19,6 +19,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
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// 2021-03-04: Initial version.
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@@ -26,29 +27,15 @@
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#include "imgui.h"
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#include "imgui_impl_android.h"
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#include <time.h>
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#include <map>
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#include <queue>
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#include <android/native_window.h>
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#include <android/input.h>
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#include <android/keycodes.h>
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#include <android/log.h>
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struct KeyEvent
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{
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ImGuiKey Key;
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bool Down;
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int NativeKeycode;
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int NativeScancode;
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KeyEvent(): Key(ImGuiKey_None), Down(false), NativeKeycode(-1), NativeScancode(-1) {}
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};
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// Android data
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static double g_Time = 0.0;
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static ANativeWindow* g_Window;
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static char g_LogTag[] = "ImGuiExample";
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static std::map<ImGuiKey, std::queue<KeyEvent>> g_KeyEventQueues; // FIXME: Remove dependency on map and queue once we use upcoming input queue.
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static ImGuiKeyModFlags g_KeyModFlags = ImGuiKeyModFlags_None;
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static ImGuiKey ImGui_ImplAndroid_KeyCodeToImGuiKey(int32_t key_code)
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{
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@@ -176,15 +163,10 @@ int32_t ImGui_ImplAndroid_HandleInputEvent(AInputEvent* input_event)
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int32_t event_action = AKeyEvent_getAction(input_event);
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int32_t event_meta_state = AKeyEvent_getMetaState(input_event);
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g_KeyModFlags = ImGuiKeyModFlags_None;
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if ((event_meta_state & AMETA_CTRL_ON) != 0)
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g_KeyModFlags |= ImGuiKeyModFlags_Ctrl;
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if ((event_meta_state & AMETA_SHIFT_ON) != 0)
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g_KeyModFlags |= ImGuiKeyModFlags_Shift;
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if ((event_meta_state & AMETA_ALT_ON) != 0)
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g_KeyModFlags |= ImGuiKeyModFlags_Alt;
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if ((event_meta_state & AMETA_META_ON) != 0)
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g_KeyModFlags |= ImGuiKeyModFlags_Super;
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io.AddKeyEvent(ImGuiKey_ModCtrl, (event_meta_state & AMETA_CTRL_ON) != 0);
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io.AddKeyEvent(ImGuiKey_ModShift, (event_meta_state & AMETA_SHIFT_ON) != 0);
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io.AddKeyEvent(ImGuiKey_ModAlt, (event_meta_state & AMETA_ALT_ON) != 0);
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io.AddKeyEvent(ImGuiKey_ModSuper, (event_meta_state & AMETA_META_ON) != 0);
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switch (event_action)
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{
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@@ -197,13 +179,8 @@ int32_t ImGui_ImplAndroid_HandleInputEvent(AInputEvent* input_event)
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ImGuiKey key = ImGui_ImplAndroid_KeyCodeToImGuiKey(event_key_code);
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if (key != ImGuiKey_None && (event_action == AKEY_EVENT_ACTION_DOWN || event_action == AKEY_EVENT_ACTION_UP))
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{
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KeyEvent io_event;
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io_event.Key = key;
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io_event.Down = event_action == AKEY_EVENT_ACTION_DOWN;
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io_event.NativeKeycode = event_key_code;
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io_event.NativeScancode = event_scan_code;
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g_KeyEventQueues[key].push(io_event);
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io.AddKeyEvent(key, event_action == AKEY_EVENT_ACTION_DOWN);
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io.SetKeyEventNativeData(key, event_key_code, event_scan_code);
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}
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break;
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@@ -280,20 +257,6 @@ void ImGui_ImplAndroid_NewFrame()
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{
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ImGuiIO& io = ImGui::GetIO();
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// Process queued key events
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// FIXME: This is a workaround for multiple key event actions occurring at once (see above) and can be removed once we use upcoming input queue.
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for (auto& key_queue : g_KeyEventQueues)
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{
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if (key_queue.second.empty())
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continue;
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auto& key_event = key_queue.second.front();
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io.AddKeyEvent(key_event.Key, key_event.Down);
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io.SetKeyEventNativeData(key_event.Key, key_event.NativeKeycode, key_event.NativeScancode); // To support legacy indexing (<1.87 user code)
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key_queue.second.pop();
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}
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io.AddKeyModsEvent(g_KeyModFlags);
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// Setup display size (every frame to accommodate for window resizing)
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int32_t window_width = ANativeWindow_getWidth(g_Window);
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int32_t window_height = ANativeWindow_getHeight(g_Window);
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