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	ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label.
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		| @@ -56,6 +56,7 @@ Other Changes: | ||||
| - IsItemHovered(): added ImGuiHoveredFlags_NoNavOverride to disable the behavior where the | ||||
|   return value is overriden by focus when gamepad/keyboard navigation is active. | ||||
| - Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate. | ||||
| - ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label. | ||||
| - Stack Tool: Added option to copy item path to clipboard. (#4631) | ||||
| - Misc: Fixed IsAnyItemHovered() returning false when using navigation. | ||||
| - Misc: Added constexpr to ImVec2/ImVec4 inline constructors. (#4995) [@Myriachan] | ||||
|   | ||||
| @@ -4997,8 +4997,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag | ||||
|  | ||||
|     if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel)) | ||||
|     { | ||||
|         const float text_offset_x = (flags & ImGuiColorEditFlags_NoInputs) ? w_button : w_full + style.ItemInnerSpacing.x; | ||||
|         window->DC.CursorPos = ImVec2(pos.x + text_offset_x, pos.y + style.FramePadding.y); | ||||
|         SameLine(0.0f, style.ItemInnerSpacing.x); | ||||
|         TextEx(label, label_display_end); | ||||
|     } | ||||
|  | ||||
|   | ||||
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