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	Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147)
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		| @@ -68,6 +68,12 @@ int main(int, char**) | ||||
|     SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); | ||||
|     SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); | ||||
|     SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+OpenGL3 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags); | ||||
|     if (window == nullptr) | ||||
|     { | ||||
|         printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError()); | ||||
|         return -1; | ||||
|     } | ||||
|  | ||||
|     SDL_GLContext gl_context = SDL_GL_CreateContext(window); | ||||
|     SDL_GL_MakeCurrent(window, gl_context); | ||||
|     SDL_GL_SetSwapInterval(1); // Enable vsync | ||||
|   | ||||
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