Fonts: repack without full reload, discard rectangle, fixed CustomRect api with stable id, remove public BuildInit().

This commit is contained in:
ocornut
2024-12-05 18:52:30 +01:00
parent a6c7801926
commit 553b1c301d
3 changed files with 182 additions and 53 deletions

View File

@@ -2606,7 +2606,7 @@ void ImFontAtlas::ClearInputData()
font->SourcesCount = 0;
}
Sources.clear();
CustomRects.clear();
//CustomRects.clear();
// Important: we leave TexReady untouched
}
@@ -2646,6 +2646,7 @@ void ImFontAtlas::Clear()
ImFontAtlasBuildSetupFontLoader(this, font_loader);
}
// FIXME-NEWATLAS: Too widespread purpose. Clarify each call site in current WIP demo.
void ImFontAtlas::ClearCache()
{
int tex_w = (TexData && TexData->Status != ImTextureStatus_WantDestroy) ? TexData->Width : 0;
@@ -2891,7 +2892,7 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
// Lazily create builder on the first call to AddFont
if (Builder == NULL)
BuildInit();
ImFontAtlasBuildInit(this);
// Create new font
if (!font_cfg->MergeMode)
@@ -3066,11 +3067,24 @@ int ImFontAtlas::AddCustomRectRegular(int width, int height)
{
IM_ASSERT(width > 0 && width <= 0xFFFF);
IM_ASSERT(height > 0 && height <= 0xFFFF);
ImFontAtlasCustomRect r;
r.Width = (unsigned short)width;
r.Height = (unsigned short)height;
CustomRects.push_back(r);
return CustomRects.Size - 1; // Return index
if (DrawListSharedData && DrawListSharedData->RendererHasTextures)
{
ImFontAtlasRectId r_id = ImFontAtlasPackAddRect(this, width, height);
ImFontAtlasRect* r = ImFontAtlasPackGetRect(this, r_id);
ImFontAtlasTextureBlockQueueUpload(this, TexData, r->x, r->y, r->w, r->h);
return r_id;
}
else
{
// FIXME-NEWATLAS-V1: Unfinished
ImFontAtlasCustomRect r;
r.Width = (unsigned short)width;
r.Height = (unsigned short)height;
//CustomRects.push_back(r);
//return CustomRects.Size - 1; // Return index
return -1;
}
}
int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
@@ -3089,8 +3103,18 @@ int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int
r.GlyphAdvanceX = advance_x;
r.GlyphOffset = offset;
r.Font = font;
CustomRects.push_back(r);
return CustomRects.Size - 1; // Return index
//CustomRects.push_back(r);
//return CustomRects.Size - 1; // Return index
return -1;
}
ImFontAtlasCustomRect* ImFontAtlas::GetCustomRectByIndex(int idx)
{
IM_STATIC_ASSERT(offsetof(ImFontAtlasCustomRect, X) == offsetof(ImFontAtlasRect, x));
IM_STATIC_ASSERT(offsetof(ImFontAtlasCustomRect, Y) == offsetof(ImFontAtlasRect, y));
IM_STATIC_ASSERT(offsetof(ImFontAtlasCustomRect, Width) == offsetof(ImFontAtlasRect, w));
IM_STATIC_ASSERT(offsetof(ImFontAtlasCustomRect, Height) == offsetof(ImFontAtlasRect, h));
return (ImFontAtlasCustomRect*)(void*)ImFontAtlasPackGetRect(this, idx);
}
void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
@@ -3121,35 +3145,12 @@ bool ImFontAtlasGetMouseCursorTexData(ImFontAtlas* atlas, ImGuiMouseCursor curso
return true;
}
void ImFontAtlas::BuildInit()
{
// Select builder
// - Note that we do not reassign to atlas->FontLoader, since it is likely to point to static data which
// may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
// using a hot-reloading scheme that messes up static data, store your own instance of ImFontLoader somewhere
// and point to it instead of pointing directly to return value of the GetBackendIOXXX functions.
if (FontLoader == NULL)
{
#ifdef IMGUI_ENABLE_FREETYPE
ImFontAtlasBuildSetupFontLoader(this, ImGuiFreeType::GetBackendIOForFreeType());
#elif defined(IMGUI_ENABLE_STB_TRUETYPE)
ImFontAtlasBuildSetupFontLoader(this, ImFontAtlasGetFontLoaderForStbTruetype());
#else
IM_ASSERT(0); // Invalid Build function
#endif
}
// Create initial texture size
ImFontAtlasBuildAddTexture(this, 512, 128);
ImFontAtlasBuildInit(this);
}
bool ImFontAtlas::Build()
{
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
if (Builder == NULL)
BuildInit();
ImFontAtlasBuildInit(this);
// Default font is none are specified
if (Sources.Size == 0)
@@ -3222,6 +3223,8 @@ void ImFontAtlasBuildUpdatePointers(ImFontAtlas* atlas)
}
}
// FIXME-NEWATLAS: Unused
#if 0
void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
{
ImTextureData* tex = atlas->TexData;
@@ -3253,6 +3256,7 @@ void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opa
tex->Height = ImMax(tex->Height, pack_rects[i].y + pack_rects[i].h);
}
}
#endif
// Render a white-colored bitmap encoded in a string
void ImFontAtlasBuildRenderBitmapFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char)
@@ -3476,6 +3480,28 @@ void ImFontAtlasBuildSetupFontSpecialGlyphs(ImFontAtlas* atlas, ImFontConfig* sr
font->LockSingleSrcConfigIdx = -1;
}
void ImFontAtlasBuildReloadFont(ImFontAtlas* atlas, ImFont* font)
{
for (ImFontGlyph& glyph : font->Glyphs)
if (glyph.PackId >= 0)
ImFontAtlasPackDiscardRect(atlas, glyph.PackId);
font->BuildClearGlyphs();
for (int src_n = 0; src_n < font->SourcesCount; src_n++)
{
ImFontConfig* src = (ImFontConfig*)(void*)&font->Sources[src_n];
IM_ASSERT(src->SizePixels > 0.0f);
// Reload font in backend
if (atlas->FontLoader && atlas->FontLoader->FontSrcDestroy != NULL)
atlas->FontLoader->FontSrcDestroy(atlas, src);
if (atlas->FontLoader && atlas->FontLoader->FontSrcInit != NULL)
atlas->FontLoader->FontSrcInit(atlas, src);
ImFontAtlasBuildSetupFontSpecialGlyphs(atlas, src); // Technically this is called for each source sub-font, tho 99.9% of the time the first one fills everything.
}
}
// Those functions are designed to facilitate changing the underlying structures for ImFontAtlas to store an array of ImDrawListSharedData*
void ImFontAtlasAddDrawListSharedData(ImFontAtlas* atlas, ImDrawListSharedData* data)
{
@@ -3588,29 +3614,40 @@ void ImFontAtlasBuildRepackTexture(ImFontAtlas* atlas, int w, int h)
// FIXME-NEWATLAS-TESTS: Test calling RepackTexture with size too small to fits existing rects.
// Repack + copy pixels
// Repack, lose discarded rectangle, copy pixels
// FIXME-NEWATLAS-V2: Repacking in batch would be beneficial to packing heuristic.
ImFontAtlasPackInit(atlas);
ImVector<ImFontAtlasRect> old_rects;
ImVector<ImFontAtlasRectEntry> old_index = builder->RectsIndex;
old_rects.swap(builder->Rects);
for (ImFontAtlasRect& old_r : old_rects)
for (ImFontAtlasRectEntry& index_entry : builder->RectsIndex)
{
ImFontAtlasRectId new_r_id = ImFontAtlasPackAddRect(atlas, old_r.w, old_r.h);
if (index_entry.Used == false)
continue;
ImFontAtlasRect& old_r = old_rects[index_entry.TargetIndex];
if (old_r.w == 0 && old_r.h == 0)
continue;
ImFontAtlasRectId new_r_id = ImFontAtlasPackAddRect(atlas, old_r.w, old_r.h, &index_entry);
if (new_r_id == -1)
{
// Undo, grow texture and try repacking again.
// FIXME-NEWATLAS-TESTS: This is a very rarely exercised path! It needs to be automatically tested properly.
IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: resize failed. Will grow.\n", new_tex->UniqueID);
new_tex->WantDestroyNextFrame = true;
old_rects.swap(builder->Rects);
builder->Rects.swap(old_rects);
builder->RectsIndex = old_index;
ImFontAtlasBuildSetTexture(atlas, old_tex);
ImFontAtlasBuildGrowTexture(atlas, w, h);
ImFontAtlasBuildGrowTexture(atlas, w, h); // Recurse
return;
}
IM_ASSERT(new_r_id == builder->RectsIndex.index_from_ptr(&index_entry));
ImFontAtlasRect* new_r = ImFontAtlasPackGetRect(atlas, new_r_id);
ImFontAtlasTextureBlockCopy(old_tex, old_r.x, old_r.y, new_tex, new_r->x, new_r->y, new_r->w, new_r->h);
}
IM_ASSERT(old_rects.Size == builder->Rects.Size);
IM_ASSERT(old_rects.Size == builder->Rects.Size + builder->RectsDiscardedCount);
builder->RectsDiscardedCount = 0;
builder->RectsDiscardedSurface = 0;
// Patch glyphs UV
for (ImFont* font : atlas->Fonts)
@@ -3645,6 +3682,7 @@ void ImFontAtlasBuildGrowTexture(ImFontAtlas* atlas, int old_tex_w, int old_tex_
IM_ASSERT(ImIsPowerOfTwo(old_tex_w) && ImIsPowerOfTwo(old_tex_h));
// Grow texture so it follows roughly a square.
// FIXME-NEWATLAS-V1: Take account of RectsDiscardedSurface: may not need to grow.
int new_tex_w = (old_tex_h < old_tex_w) ? old_tex_w : old_tex_w * 2;
int new_tex_h = (old_tex_h < old_tex_w) ? old_tex_h * 2 : old_tex_h;
@@ -3669,14 +3707,15 @@ void ImFontAtlasBuildCompactTexture(ImFontAtlas* atlas)
// FIXME-NEWATLAS: Expose atlas->TexMinWidth etc.
const int min_w = ImMax(builder->MaxRectSize.x, 512);
const int min_h = builder->MaxRectSize.y;
const int surface_sqrt = (int)sqrtf((float)atlas->_PackedSurface);
const int surface_approx = atlas->_PackedSurface - builder->RectsDiscardedSurface; // Expected surface after repack
const int surface_sqrt = (int)sqrtf((float)surface_approx);
int new_tex_w;
int new_tex_h;
if (min_w >= min_h)
{
new_tex_w = ImMax(min_w, ImUpperPowerOfTwo(surface_sqrt));
new_tex_h = ImMax(min_h, (int)(atlas->_PackedSurface / new_tex_w));
new_tex_h = ImMax(min_h, (int)((surface_approx + new_tex_w - 1) / new_tex_w));
if ((atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) == 0)
new_tex_h = ImUpperPowerOfTwo(new_tex_h);
}
@@ -3685,10 +3724,10 @@ void ImFontAtlasBuildCompactTexture(ImFontAtlas* atlas)
new_tex_h = ImMax(min_h, ImUpperPowerOfTwo(surface_sqrt));
if ((atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) == 0)
new_tex_h = ImUpperPowerOfTwo(new_tex_h);
new_tex_w = ImMax(min_w, (int)(atlas->_PackedSurface / new_tex_h));
new_tex_w = ImMax(min_w, (int)((surface_approx + new_tex_h - 1) / new_tex_h));
}
if (new_tex_w == old_tex_w && new_tex_h == old_tex_h)
if (builder->RectsDiscardedCount == 0 && new_tex_w == old_tex_w && new_tex_h == old_tex_h)
return;
ImFontAtlasBuildRepackTexture(atlas, new_tex_w, new_tex_h);
@@ -3699,6 +3738,25 @@ void ImFontAtlasBuildInit(ImFontAtlas* atlas)
{
ImFontAtlasBuilder* builder = atlas->Builder;
// Select Backend
// - Note that we do not reassign to atlas->FontBackendIO, since it is likely to point to static data which
// may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
// using a hot-reloading scheme that messes up static data, store your own instance of ImFontBackendIO somewhere
// and point to it instead of pointing directly to return value of the GetBackendIOXXX functions.
if (atlas->FontLoader == NULL)
{
#ifdef IMGUI_ENABLE_FREETYPE
ImFontAtlasBuildSetupFontLoader(atlas, ImGuiFreeType::GetFontLoader());
#elif defined(IMGUI_ENABLE_STB_TRUETYPE)
ImFontAtlasBuildSetupFontLoader(atlas, ImFontAtlasGetFontLoaderForStbTruetype());
#else
IM_ASSERT(0); // Invalid Build function
#endif
}
// Create initial texture size
if (atlas->TexData == NULL)
ImFontAtlasBuildAddTexture(atlas, 512, 128);
const bool builder_is_new = (builder == NULL);
if (builder_is_new)
builder = atlas->Builder = IM_NEW(ImFontAtlasBuilder)();
@@ -3736,7 +3794,7 @@ void ImFontAtlasBuildDestroy(ImFontAtlas* atlas)
atlas->Builder = NULL;
}
void ImFontAtlasPackInit(ImFontAtlas* atlas)
void ImFontAtlasPackInit(ImFontAtlas * atlas)
{
ImTextureData* tex = atlas->TexData;
ImFontAtlasBuilder* builder = atlas->Builder;
@@ -3751,9 +3809,52 @@ void ImFontAtlasPackInit(ImFontAtlas* atlas)
builder->MaxRectBounds = ImVec2i(0, 0);
}
// This is essentially a free-list pattern, it may be nice to wrap it into a dedicated type.
static ImFontAtlasRectId ImFontAtlasPackAllocRectEntry(ImFontAtlas* atlas, int rect_idx)
{
ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
int index_idx;
ImFontAtlasRectEntry* index_entry;
if (builder->RectsIndexFreeListStart < 0)
{
builder->RectsIndex.resize(builder->RectsIndex.Size + 1);
index_idx = builder->RectsIndex.Size - 1;
index_entry = &builder->RectsIndex[index_idx];
}
else
{
index_idx = builder->RectsIndexFreeListStart;
index_entry = &builder->RectsIndex[index_idx];
IM_ASSERT(index_entry->Used == false);
builder->RectsIndexFreeListStart = index_entry->TargetIndex;
}
index_entry->TargetIndex = rect_idx;
index_entry->Used = 1;
return (ImFontAtlasRectId)index_idx;
}
// This is expected to be called in batches and followed by a repack
void ImFontAtlasPackDiscardRect(ImFontAtlas* atlas, ImFontAtlasRectId id)
{
IM_ASSERT(id >= 0);
ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
ImFontAtlasRectEntry* index_entry = &builder->RectsIndex[id];
IM_ASSERT(index_entry->Used && index_entry->TargetIndex >= 0);
ImFontAtlasRect* rect = ImFontAtlasPackGetRect(atlas, id);
index_entry->Used = false;
index_entry->TargetIndex = builder->RectsIndexFreeListStart;
const int pack_padding = atlas->TexGlyphPadding;
builder->RectsIndexFreeListStart = id;
builder->RectsDiscardedCount++;
builder->RectsDiscardedSurface += (rect->w + pack_padding) * (rect->h + pack_padding);
rect->w = rect->h = 0; // Clear rectangle so it won't be packed again
}
// Important: Calling this may recreate a new texture and therefore change atlas->TexData
// FIXME-NEWATLAS-V2: Expose other glyph padding settings for custom alteration (e.g. drop shadows). See #7962
ImFontAtlasRectId ImFontAtlasPackAddRect(ImFontAtlas* atlas, int w, int h)
ImFontAtlasRectId ImFontAtlasPackAddRect(ImFontAtlas* atlas, int w, int h, ImFontAtlasRectEntry* overwrite_entry)
{
IM_ASSERT(w > 0 && w <= 0xFFFF);
IM_ASSERT(h > 0 && h <= 0xFFFF);
@@ -3796,13 +3897,25 @@ ImFontAtlasRectId ImFontAtlasPackAddRect(ImFontAtlas* atlas, int w, int h)
atlas->_PackedRects++;
builder->Rects.push_back(r);
return builder->Rects.Size - 1;
if (overwrite_entry != NULL)
{
// Write into an existing entry instead of adding one (used during repack)
IM_ASSERT(overwrite_entry->Used);
overwrite_entry->TargetIndex = builder->Rects.Size - 1;
return builder->RectsIndex.index_from_ptr(overwrite_entry);
}
else
{
return ImFontAtlasPackAllocRectEntry(atlas, builder->Rects.Size - 1);
}
}
ImFontAtlasRect* ImFontAtlasPackGetRect(ImFontAtlas* atlas, ImFontAtlasRectId id)
{
ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
return &builder->Rects[id];
ImFontAtlasRectEntry* index_entry = &builder->RectsIndex[id];
IM_ASSERT(index_entry->Used);
return &builder->Rects[index_entry->TargetIndex];
}
ImFontGlyph* ImFont::BuildLoadGlyph(ImWchar codepoint)