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https://github.com/ocornut/imgui.git
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@@ -324,7 +324,7 @@ static void ImGui_ImplSDL2_UpdateKeyModifiers(SDL_Keymod sdl_key_mods)
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static ImGuiViewport* ImGui_ImplSDL2_GetViewportForWindowID(Uint32 window_id)
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{
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ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
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return (window_id == bd->WindowID) ? ImGui::GetMainViewport() : NULL;
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return (window_id == bd->WindowID) ? ImGui::GetMainViewport() : nullptr;
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}
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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@@ -342,7 +342,7 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
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{
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case SDL_MOUSEMOTION:
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{
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if (ImGui_ImplSDL2_GetViewportForWindowID(event->motion.windowID) == NULL)
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if (ImGui_ImplSDL2_GetViewportForWindowID(event->motion.windowID) == nullptr)
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return false;
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ImVec2 mouse_pos((float)event->motion.x, (float)event->motion.y);
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io.AddMouseSourceEvent(event->motion.which == SDL_TOUCH_MOUSEID ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse);
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@@ -351,7 +351,7 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
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}
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case SDL_MOUSEWHEEL:
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{
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if (ImGui_ImplSDL2_GetViewportForWindowID(event->wheel.windowID) == NULL)
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if (ImGui_ImplSDL2_GetViewportForWindowID(event->wheel.windowID) == nullptr)
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return false;
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//IMGUI_DEBUG_LOG("wheel %.2f %.2f, precise %.2f %.2f\n", (float)event->wheel.x, (float)event->wheel.y, event->wheel.preciseX, event->wheel.preciseY);
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#if SDL_VERSION_ATLEAST(2,0,18) // If this fails to compile on Emscripten: update to latest Emscripten!
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@@ -371,7 +371,7 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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{
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if (ImGui_ImplSDL2_GetViewportForWindowID(event->button.windowID) == NULL)
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if (ImGui_ImplSDL2_GetViewportForWindowID(event->button.windowID) == nullptr)
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return false;
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int mouse_button = -1;
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if (event->button.button == SDL_BUTTON_LEFT) { mouse_button = 0; }
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@@ -388,7 +388,7 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
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}
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case SDL_TEXTINPUT:
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{
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if (ImGui_ImplSDL2_GetViewportForWindowID(event->text.windowID) == NULL)
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if (ImGui_ImplSDL2_GetViewportForWindowID(event->text.windowID) == nullptr)
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return false;
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io.AddInputCharactersUTF8(event->text.text);
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return true;
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@@ -396,7 +396,7 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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{
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if (ImGui_ImplSDL2_GetViewportForWindowID(event->key.windowID) == NULL)
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if (ImGui_ImplSDL2_GetViewportForWindowID(event->key.windowID) == nullptr)
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return false;
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ImGui_ImplSDL2_UpdateKeyModifiers((SDL_Keymod)event->key.keysym.mod);
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ImGuiKey key = ImGui_ImplSDL2_KeyEventToImGuiKey(event->key.keysym.sym, event->key.keysym.scancode);
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@@ -406,7 +406,7 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
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}
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case SDL_WINDOWEVENT:
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{
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if (ImGui_ImplSDL2_GetViewportForWindowID(event->window.windowID) == NULL)
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if (ImGui_ImplSDL2_GetViewportForWindowID(event->window.windowID) == nullptr)
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return false;
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// - When capturing mouse, SDL will send a bunch of conflicting LEAVE/ENTER event on every mouse move, but the final ENTER tends to be right.
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// - However we won't get a correct LEAVE event for a captured window.
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