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@@ -67,7 +67,7 @@ int main(int, char**)
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//ImGui::StyleColorsLight();
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// Setup Platform/Renderer backends
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ImGui_ImplSDL3_InitForOther(window);
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ImGui_ImplSDL3_InitForSDLGPU(window);
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ImGui_ImplSDLGPU3_InitInfo init_info = {};
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init_info.GpuDevice = gpu_device;
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init_info.ColorTargetFormat = SDL_GetGPUSwapchainTextureFormat(gpu_device, window);
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