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Trim trailing white spaces. Changes some NULL to nullptr.
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@@ -570,8 +570,8 @@ typedef ImU64 ImTextureID; // Default: store up to 64-bits (any pointer or inte
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// Store a ImTextureID _or_ a ImTextureData*.
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struct ImTextureRef
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{
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ImTextureRef() { _TexData = NULL; _TexID = ImTextureID_Invalid; }
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ImTextureRef(ImTextureID tex_id) { _TexData = NULL; _TexID = tex_id; }
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ImTextureRef() { _TexData = nullptr; _TexID = ImTextureID_Invalid; }
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ImTextureRef(ImTextureID tex_id) { _TexData = nullptr; _TexID = tex_id; }
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inline ImTextureID GetTexID() const { return _TexData ? _TexData->TexID : _TexID; }
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// Members (either are set, never both!)
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@@ -589,7 +589,7 @@ struct ImTextureRef
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We intentionally do not provide an `ImTextureRef` constructor for this: we don't expect this to be frequently useful to the end-user, and it would be erroneously called by many legacy code.
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- There is no constructor to create a `ImTextureRef` from a `ImTextureData*` as we don't expect this to be useful to the end-user, and it would be erroneously called by many legacy code.
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- If you want to bind the current atlas when using custom rectangles, you can use `io.Fonts->TexRef`.
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- Binding generators for languages such as C (which don't have constructors), should provide a helper, e.g. `inline ImTextureRef ImTextureRefFromID(ImTextureID tex_id) { ImTextureRef tex_ref = { ._TexData = NULL, .TexID = tex_id }; return tex_ref; }`
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- Binding generators for languages such as C (which don't have constructors), should provide a helper, e.g. `inline ImTextureRef ImTextureRefFromID(ImTextureID tex_id) { ImTextureRef tex_ref = { ._TexData = nullptr, .TexID = tex_id }; return tex_ref; }`
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**Please read documentations or tutorials on your graphics API to understand how to display textures on the screen before moving onward.**
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@@ -780,7 +780,7 @@ style.FontScaleDpi = 2.0f;
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To change font size:
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```cpp
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ImGui::PushFont(NULL, 42.0f); // This will be multiplied by style.FontScaleDpi
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ImGui::PushFont(nullptr, 42.0f); // This will be multiplied by style.FontScaleDpi
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```
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To change font and font size:
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```cpp
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@@ -96,7 +96,7 @@ atlas->AddFont(...);
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v1.92 introduces a newer, dynamic font system. It requires backend to support the `ImGuiBackendFlags_HasTextures` feature:
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- Users of icons, Asian and non-English languages do not need to pre-build all glyphs ahead of time. Saving on loading time, memory, and also reducing issues with missing glyphs. Specifying glyph ranges is not needed anymore.
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- `PushFont(NULL, new_size)` may be used anytime to change font size.
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- `PushFont(nullptr, new_size)` may be used anytime to change font size.
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- Packing custom rectangles is more convenient as pixels may be written to immediately.
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- Any update to fonts previously required backend specific calls to re-upload the texture, and said calls were not portable across backends. It is now possible to scale fonts etc. in a way that doesn't require you to make backend-specific calls.
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- It is possible to plug a custom loader/backend to any font source.
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