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TreeNode: removed TreeLinesSize > 0.0f optimization check. (#2920)
This is desirable but we'd need to avoid exposing 0.0f in style editor + assert on it.
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@@ -6641,7 +6641,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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bool store_tree_node_stack_data = false;
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if ((flags & ImGuiTreeNodeFlags_DrawLinesMask_) == 0)
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flags |= g.Style.TreeLinesFlags;
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const bool draw_tree_lines = (flags & (ImGuiTreeNodeFlags_DrawLinesFull | ImGuiTreeNodeFlags_DrawLinesToNodes)) && (frame_bb.Min.y < window->ClipRect.Max.y);// && (g.Style.TreeLinesSize > 0.0f);
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const bool draw_tree_lines = (flags & (ImGuiTreeNodeFlags_DrawLinesFull | ImGuiTreeNodeFlags_DrawLinesToNodes)) && (frame_bb.Min.y < window->ClipRect.Max.y) && (g.Style.TreeLinesSize > 0.0f);
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if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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{
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if ((flags & ImGuiTreeNodeFlags_NavLeftJumpsBackHere) && !g.NavIdIsAlive)
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