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TreeNode: fixed highlight position when used inside a line with a large text baseline offset.
Most old logic e.g.df749e3f13,ec0e953cca. Never quite worked for this situation.
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@@ -6776,7 +6776,6 @@ static void TreeNodeStoreStackData(ImGuiTreeNodeFlags flags, float x1)
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window->DC.TreeRecordsClippedNodesY2Mask |= (1 << window->DC.TreeDepth);
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}
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// When using public API, currently 'id == storage_id' is always true, but we separate the values to facilitate advanced user code doing storage queries outside of UI loop.
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bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@@ -6785,26 +6784,28 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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// When not framed, we vertically increase height up to typical framed widget height
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const bool display_frame = (flags & ImGuiTreeNodeFlags_Framed) != 0;
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const ImVec2 padding = (display_frame || (flags & ImGuiTreeNodeFlags_FramePadding)) ? style.FramePadding : ImVec2(style.FramePadding.x, ImMin(window->DC.CurrLineTextBaseOffset, style.FramePadding.y));
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const bool use_frame_padding = (display_frame || (flags & ImGuiTreeNodeFlags_FramePadding));
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const ImVec2 padding = use_frame_padding ? style.FramePadding : ImVec2(style.FramePadding.x, ImMin(window->DC.CurrLineTextBaseOffset, style.FramePadding.y));
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if (!label_end)
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label_end = FindRenderedTextEnd(label);
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const ImVec2 label_size = CalcTextSize(label, label_end, false);
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const float text_offset_x = g.FontSize + (display_frame ? padding.x * 3 : padding.x * 2); // Collapsing arrow width + Spacing
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const float text_offset_y = ImMax(padding.y, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it
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const float text_offset_y = use_frame_padding ? ImMax(style.FramePadding.y, window->DC.CurrLineTextBaseOffset) : window->DC.CurrLineTextBaseOffset; // Latch before ItemSize changes it
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const float text_width = g.FontSize + label_size.x + padding.x * 2; // Include collapsing arrow
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// We vertically grow up to current line height up the typical widget height.
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const float frame_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + style.FramePadding.y * 2), label_size.y + padding.y * 2);
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const float frame_height = label_size.y + padding.y * 2;
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const bool span_all_columns = (flags & ImGuiTreeNodeFlags_SpanAllColumns) != 0 && (g.CurrentTable != NULL);
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const bool span_all_columns_label = (flags & ImGuiTreeNodeFlags_LabelSpanAllColumns) != 0 && (g.CurrentTable != NULL);
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ImRect frame_bb;
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frame_bb.Min.x = span_all_columns ? window->ParentWorkRect.Min.x : (flags & ImGuiTreeNodeFlags_SpanFullWidth) ? window->WorkRect.Min.x : window->DC.CursorPos.x;
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frame_bb.Min.y = window->DC.CursorPos.y;
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frame_bb.Min.y = window->DC.CursorPos.y + (text_offset_y - padding.y);
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frame_bb.Max.x = span_all_columns ? window->ParentWorkRect.Max.x : (flags & ImGuiTreeNodeFlags_SpanLabelWidth) ? window->DC.CursorPos.x + text_width + padding.x : window->WorkRect.Max.x;
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frame_bb.Max.y = window->DC.CursorPos.y + frame_height;
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frame_bb.Max.y = window->DC.CursorPos.y + (text_offset_y - padding.y) + frame_height;
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if (display_frame)
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{
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const float outer_extend = IM_TRUNC(window->WindowPadding.x * 0.5f); // Framed header expand a little outside of current limits
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