mirror of
https://github.com/ocornut/imgui.git
synced 2026-07-28 11:36:48 +00:00
+ Amend edit to EXAMPLES.md, comment build.xml
This commit is contained in:
committed by
ocornut
parent
68fce9f3bd
commit
62399b5bfe
@@ -160,6 +160,7 @@ Other Changes:
|
||||
to spawn multiple-thread to manage OpenGL. (#9403)
|
||||
- Examples:
|
||||
- Android: update to AGP 9.2.0 to support Gradle 9.6.0.
|
||||
- Apple+Metal4: added new example. (#9465, #9451) [@hoffstadt]
|
||||
- OpenGL3+GLFW/SDL2/SDL3: allow Wine compatibility by passing empty GLSL version
|
||||
string to ImGui_ImplOpenGL3_Init() to let backend decide of a GLSL version based
|
||||
on actual GL version obtained. (#9427, #6577) [@perminovVS]
|
||||
|
||||
@@ -60,10 +60,12 @@ Android + OpenGL3 (ES) example. <BR>
|
||||
|
||||
[example_apple_metal/](https://github.com/ocornut/imgui/tree/master/examples/example_apple_metal/) <BR>
|
||||
OSX & iOS + Metal example. <BR>
|
||||
= main.m + imgui_impl_osx.mm + imgui_impl_metal.mm <BR>
|
||||
= main.mm + imgui_impl_osx.mm + imgui_impl_metal.mm <BR>
|
||||
It is based on the "cross-platform" game template provided with Xcode as of Xcode 9.
|
||||
(NB: imgui_impl_osx.mm is currently not as feature complete as other platforms backends.
|
||||
You may prefer to use the GLFW Or SDL backends, which will also support Windows and Linux.)
|
||||
|
||||
[example_apple_metal4/](https://github.com/ocornut/imgui/blob/master/examples/example_apple_metal4/) <BR>
|
||||
OSX & iOS + Metal4 example, Mac only. <BR>
|
||||
= main.mm + imgui_impl_osx.mm + imgui_impl_metal4.mm <BR>
|
||||
|
||||
[example_apple_opengl2/](https://github.com/ocornut/imgui/blob/master/examples/example_apple_opengl2/) <BR>
|
||||
OSX + OpenGL2 example. <BR>
|
||||
|
||||
Reference in New Issue
Block a user