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	Windows: WindowMinSize not applied on AlwaysAutoResize window. (amend e2035a5)
				
					
				
			See "window_size_min" test. Waiting for a fuller simplification of this, probably for a future version.
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		| @@ -5697,6 +5697,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags) | ||||
| static inline ImVec2 CalcWindowMinSize(ImGuiWindow* window) | ||||
| { | ||||
|     // Popups, menus and childs bypass style.WindowMinSize by default, but we give then a non-zero minimum size to facilitate understanding problematic cases (e.g. empty popups) | ||||
|     // FIXME: the if/else could probably be removed, "reduce artifacts" section for all windows. | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImVec2 size_min; | ||||
|     if (window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_ChildWindow)) | ||||
| @@ -5707,7 +5708,8 @@ static inline ImVec2 CalcWindowMinSize(ImGuiWindow* window) | ||||
|     else | ||||
|     { | ||||
|         ImGuiWindow* window_for_height = window; | ||||
|         size_min = g.Style.WindowMinSize; | ||||
|         size_min.x = ((window->Flags & ImGuiWindowFlags_AlwaysAutoResize) == 0) ? g.Style.WindowMinSize.x : 4.0f; | ||||
|         size_min.y = ((window->Flags & ImGuiWindowFlags_AlwaysAutoResize) == 0) ? g.Style.WindowMinSize.x : 4.0f; | ||||
|         size_min.y = ImMax(size_min.y, window_for_height->TitleBarHeight() + window_for_height->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows | ||||
|     } | ||||
|     return size_min; | ||||
|   | ||||
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