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	Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements. (#1542)
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		| @@ -56,6 +56,7 @@ int main(int, char**) | ||||
|     SDL_GetCurrentDisplayMode(0, ¤t); | ||||
|     SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+OpenGL3 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE); | ||||
|     SDL_GLContext gl_context = SDL_GL_CreateContext(window); | ||||
|     SDL_GL_MakeCurrent(window, gl_context); | ||||
|     SDL_GL_SetSwapInterval(1); // Enable vsync | ||||
|  | ||||
|     // Initialize OpenGL loader | ||||
| @@ -177,7 +178,6 @@ int main(int, char**) | ||||
|  | ||||
|         // Rendering | ||||
|         ImGui::Render(); | ||||
|         SDL_GL_MakeCurrent(window, gl_context); | ||||
|         glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y); | ||||
|         glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); | ||||
|         glClear(GL_COLOR_BUFFER_BIT); | ||||
| @@ -188,9 +188,9 @@ int main(int, char**) | ||||
|         { | ||||
|             ImGui::UpdatePlatformWindows(); | ||||
|             ImGui::RenderPlatformWindowsDefault(); | ||||
|             SDL_GL_MakeCurrent(window, gl_context); | ||||
|         } | ||||
|  | ||||
|         SDL_GL_MakeCurrent(window, gl_context); | ||||
|         SDL_GL_SwapWindow(window); | ||||
|     } | ||||
|  | ||||
|   | ||||
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