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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
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@@ -100,6 +100,7 @@ int main(int, char**)
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IwGxSetColClear(clear_color.x * 255, clear_color.y * 255, clear_color.z * 255, clear_color.w * 255);
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IwGxClear();
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ImGui::Render();
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ImGui_Marmalade_RenderDrawData(ImGui::GetDrawData());
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IwGxSwapBuffers();
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s3eDeviceYield(0);
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