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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
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@@ -19,6 +19,7 @@ typedef union SDL_Event SDL_Event;
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IMGUI_API bool ImGui_ImplSdlGL2_Init(SDL_Window* window);
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IMGUI_API void ImGui_ImplSdlGL2_Shutdown();
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IMGUI_API void ImGui_ImplSdlGL2_NewFrame(SDL_Window* window);
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IMGUI_API void ImGui_ImplSdlGL2_RenderDrawData(ImDrawData* draw_data);
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IMGUI_API bool ImGui_ImplSdlGL2_ProcessEvent(SDL_Event* event);
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// Use if you want to reset your rendering device without losing ImGui state.
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