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	Viewports: fix/amend dcb6335 to (1) avoid refocusing when focus action was actionned from a click within imgui boundaries and (2) restore a null focus as well. (#6299)
				
					
				
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							| @@ -13916,13 +13916,21 @@ static void ImGui::UpdateViewportsNewFrame() | ||||
|                 focused_viewport->LastFocusedStampCount = ++g.ViewportFocusedStampCount; | ||||
|             g.PlatformLastFocusedViewportId = focused_viewport->ID; | ||||
|  | ||||
|             // Focus associated dear imgui window (#6299) | ||||
|             // FIXME: perhaps 'FocusTopMostWindowUnderOne()' can handle both cases? | ||||
|             if (focused_viewport->Window != NULL) | ||||
|                 FocusWindow(NavRestoreLastChildNavWindow(focused_viewport->Window)); | ||||
|             else | ||||
|                 FocusTopMostWindowUnderOne(NULL, NULL, focused_viewport); | ||||
|             // Focus associated dear imgui window if focus didn't happen with a click within imgui boundaries (#6299) | ||||
|             // e.g. Clicking platform title bar. | ||||
|             // FIXME: perhaps 'FocusTopMostWindowUnderOne()' can handle the 'focused_window->Window != NULL' case as well. | ||||
|             if (!IsAnyMouseDown()) | ||||
|             { | ||||
|                 if (focused_viewport->Window != NULL) | ||||
|                     FocusWindow(NavRestoreLastChildNavWindow(focused_viewport->Window)); | ||||
|                 else if (focused_viewport->LastFocusedHadNavWindow) | ||||
|                     FocusTopMostWindowUnderOne(NULL, NULL, focused_viewport); | ||||
|                 else | ||||
|                     FocusWindow(NULL); | ||||
|             } | ||||
|         } | ||||
|         if (focused_viewport) | ||||
|             focused_viewport->LastFocusedHadNavWindow = (g.NavWindow != NULL) && (g.NavWindow->Viewport == focused_viewport); | ||||
|     } | ||||
|  | ||||
|     // Create/update main viewport with current platform position. | ||||
|   | ||||
| @@ -1738,6 +1738,7 @@ struct ImGuiViewportP : public ImGuiViewport | ||||
|     ImVec2              LastPos; | ||||
|     float               Alpha;                  // Window opacity (when dragging dockable windows/viewports we make them transparent) | ||||
|     float               LastAlpha; | ||||
|     bool                LastFocusedHadNavWindow;// Instead of maintaining a LastFocusedWindow (which may harder to correctly maintain), we merely store weither NavWindow != NULL last time the viewport was focused. | ||||
|     short               PlatformMonitor; | ||||
|     int                 DrawListsLastFrame[2];  // Last frame number the background (0) and foreground (1) draw lists were used | ||||
|     ImDrawList*         DrawLists[2];           // Convenience background (0) and foreground (1) draw lists. We use them to draw software mouser cursor when io.MouseDrawCursor is set and to draw most debug overlays. | ||||
| @@ -1751,7 +1752,7 @@ struct ImGuiViewportP : public ImGuiViewport | ||||
|     ImVec2              BuildWorkOffsetMin;     // Work Area: Offset being built during current frame. Generally >= 0.0f. | ||||
|     ImVec2              BuildWorkOffsetMax;     // Work Area: Offset being built during current frame. Generally <= 0.0f. | ||||
|  | ||||
|     ImGuiViewportP()                    { Window = NULL; Idx = -1; LastFrameActive = DrawListsLastFrame[0] = DrawListsLastFrame[1] = LastFocusedStampCount = -1; LastNameHash = 0; Alpha = LastAlpha = 1.0f; PlatformMonitor = -1; Window = NULL; DrawLists[0] = DrawLists[1] = NULL; LastPlatformPos = LastPlatformSize = LastRendererSize = ImVec2(FLT_MAX, FLT_MAX); } | ||||
|     ImGuiViewportP()                    { Window = NULL; Idx = -1; LastFrameActive = DrawListsLastFrame[0] = DrawListsLastFrame[1] = LastFocusedStampCount = -1; LastNameHash = 0; Alpha = LastAlpha = 1.0f; LastFocusedHadNavWindow = false; PlatformMonitor = -1; Window = NULL; DrawLists[0] = DrawLists[1] = NULL; LastPlatformPos = LastPlatformSize = LastRendererSize = ImVec2(FLT_MAX, FLT_MAX); } | ||||
|     ~ImGuiViewportP()                   { if (DrawLists[0]) IM_DELETE(DrawLists[0]); if (DrawLists[1]) IM_DELETE(DrawLists[1]); } | ||||
|     void    ClearRequestFlags()         { PlatformRequestClose = PlatformRequestMove = PlatformRequestResize = false; } | ||||
|  | ||||
|   | ||||
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