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	Examples: OpenGL: fix accessing libraries via ProjectDir instead of SolutionDir
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		| @@ -41,11 +41,11 @@ | |||||||
|     <ClCompile> |     <ClCompile> | ||||||
|       <WarningLevel>Level3</WarningLevel> |       <WarningLevel>Level3</WarningLevel> | ||||||
|       <Optimization>Disabled</Optimization> |       <Optimization>Disabled</Optimization> | ||||||
|       <AdditionalIncludeDirectories>$(SolutionDir)\glfw\include;$(SolutionDir)\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |       <AdditionalIncludeDirectories>$(ProjectDir)\glfw\include;$(ProjectDir)\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <GenerateDebugInformation>true</GenerateDebugInformation> |       <GenerateDebugInformation>true</GenerateDebugInformation> | ||||||
|       <AdditionalLibraryDirectories>$(SolutionDir)\glfw\lib-msvc100;$(SolutionDir)\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> |       <AdditionalLibraryDirectories>$(ProjectDir)\glfw\lib-msvc100;$(ProjectDir)\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||||
|       <AdditionalDependencies>opengl32.lib;imm32.lib;glfw3.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies> |       <AdditionalDependencies>opengl32.lib;imm32.lib;glfw3.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||||
|       <SubSystem>NotSet</SubSystem> |       <SubSystem>NotSet</SubSystem> | ||||||
|     </Link> |     </Link> | ||||||
| @@ -56,13 +56,13 @@ | |||||||
|       <Optimization>MaxSpeed</Optimization> |       <Optimization>MaxSpeed</Optimization> | ||||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> |       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> |       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||||
|       <AdditionalIncludeDirectories>$(SolutionDir)\glfw\include;$(SolutionDir)\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |       <AdditionalIncludeDirectories>$(ProjectDir)\glfw\include;$(ProjectDir)\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <GenerateDebugInformation>true</GenerateDebugInformation> |       <GenerateDebugInformation>true</GenerateDebugInformation> | ||||||
|       <EnableCOMDATFolding>true</EnableCOMDATFolding> |       <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||||
|       <OptimizeReferences>true</OptimizeReferences> |       <OptimizeReferences>true</OptimizeReferences> | ||||||
|       <AdditionalLibraryDirectories>$(SolutionDir)\glfw\lib-msvc100;$(SolutionDir)\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> |       <AdditionalLibraryDirectories>$(ProjectDir)\glfw\lib-msvc100;$(ProjectDir)\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||||
|       <AdditionalDependencies>opengl32.lib;imm32.lib;glfw3.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies> |       <AdditionalDependencies>opengl32.lib;imm32.lib;glfw3.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||||
|       <SubSystem>NotSet</SubSystem> |       <SubSystem>NotSet</SubSystem> | ||||||
|     </Link> |     </Link> | ||||||
|   | |||||||
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