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Backends: GLFW, SDL2, SDL3, update for docking to use helpers.
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@@ -962,14 +962,10 @@ static void ImGui_ImplGlfw_UpdateMonitors()
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monitor.WorkSize = ImVec2((float)w, (float)h);
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}
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#endif
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#if GLFW_HAS_PER_MONITOR_DPI
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// Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime.
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float x_scale, y_scale;
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glfwGetMonitorContentScale(glfw_monitors[n], &x_scale, &y_scale);
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if (x_scale == 0.0f)
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float scale = ImGui_ImplGlfw_GetContentScaleForMonitor(glfw_monitors[n]);
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if (scale == 0.0f)
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continue; // Some accessibility applications are declaring virtual monitors with a DPI of 0, see #7902.
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monitor.DpiScale = x_scale;
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#endif
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monitor.DpiScale = scale;
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monitor.PlatformHandle = (void*)glfw_monitors[n]; // [...] GLFW doc states: "guaranteed to be valid only until the monitor configuration changes"
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platform_io.Monitors.push_back(monitor);
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}
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@@ -956,17 +956,10 @@ static void ImGui_ImplSDL2_UpdateMonitors()
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monitor.WorkSize = ImVec2((float)r.w, (float)r.h);
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}
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#endif
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#if SDL_HAS_PER_MONITOR_DPI
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// FIXME-VIEWPORT: On MacOS SDL reports actual monitor DPI scale, ignoring OS configuration. We may want to set
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// DpiScale to cocoa_window.backingScaleFactor here.
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float dpi = 0.0f;
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if (!SDL_GetDisplayDPI(n, &dpi, nullptr, nullptr))
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{
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if (dpi <= 0.0f)
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float dpi_scale = ImGui_ImplSDL2_GetContentScaleForDisplay(n);
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if (dpi_scale <= 0.0f)
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continue; // Some accessibility applications are declaring virtual monitors with a DPI of 0, see #7902.
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monitor.DpiScale = dpi / 96.0f;
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}
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#endif
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monitor.DpiScale = dpi_scale;
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monitor.PlatformHandle = (void*)(intptr_t)n;
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platform_io.Monitors.push_back(monitor);
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}
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@@ -897,9 +897,7 @@ static void ImGui_ImplSDL3_UpdateMonitors()
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monitor.WorkPos = ImVec2((float)r.x, (float)r.y);
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monitor.WorkSize = ImVec2((float)r.w, (float)r.h);
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}
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// FIXME-VIEWPORT: On MacOS SDL reports actual monitor DPI scale, ignoring OS configuration. We may want to set
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// DpiScale to cocoa_window.backingScaleFactor here.
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monitor.DpiScale = SDL_GetDisplayContentScale(display_id);
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monitor.DpiScale = SDL_GetDisplayContentScale(display_id); // See https://wiki.libsdl.org/SDL3/README-highdpi for details.
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monitor.PlatformHandle = (void*)(intptr_t)n;
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if (monitor.DpiScale <= 0.0f)
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continue; // Some accessibility applications are declaring virtual monitors with a DPI of 0, see #7902.
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