mirror of
				https://github.com/ocornut/imgui.git
				synced 2025-10-26 12:27:30 +00:00 
			
		
		
		
	Comments
This commit is contained in:
		| @@ -344,6 +344,7 @@ | |||||||
|  - popup: border options. richer api like BeginChild() perhaps? (github issue #197) |  - popup: border options. richer api like BeginChild() perhaps? (github issue #197) | ||||||
|  - combo: turn child handling code into pop up helper |  - combo: turn child handling code into pop up helper | ||||||
|  - combo: contents should extends to fit label if combo widget is small |  - combo: contents should extends to fit label if combo widget is small | ||||||
|  |  - combo/listbox: keyboard control. need inputtext like non-active focus + key handling. considering keybord for custom listbox (see github pr #203) | ||||||
|  - listbox: multiple selection |  - listbox: multiple selection | ||||||
|  - listbox: user may want to initial scroll to focus on the one selected value? |  - listbox: user may want to initial scroll to focus on the one selected value? | ||||||
|  ! menubar, menus (github issue #126) |  ! menubar, menus (github issue #126) | ||||||
|   | |||||||
							
								
								
									
										4
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										4
									
								
								imgui.h
									
									
									
									
									
								
							| @@ -166,7 +166,7 @@ namespace ImGui | |||||||
|     IMGUI_API bool          Begin(const char* name = "Debug", bool* p_opened = NULL, ImGuiWindowFlags flags = 0);                                           // return false when window is collapsed, so you can early out in your code. 'bool* p_opened' creates a widget on the upper-right to close the window (which sets your bool to false).  |     IMGUI_API bool          Begin(const char* name = "Debug", bool* p_opened = NULL, ImGuiWindowFlags flags = 0);                                           // return false when window is collapsed, so you can early out in your code. 'bool* p_opened' creates a widget on the upper-right to close the window (which sets your bool to false).  | ||||||
|     IMGUI_API bool          Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_use, float bg_alpha = -1.0f, ImGuiWindowFlags flags = 0);   // this is the older/longer API. call SetNextWindowSize() instead if you want to set a window size. For regular windows, 'size_on_first_use' only applies to the first time EVER the window is created and probably not what you want! maybe obsolete this API eventually. |     IMGUI_API bool          Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_use, float bg_alpha = -1.0f, ImGuiWindowFlags flags = 0);   // this is the older/longer API. call SetNextWindowSize() instead if you want to set a window size. For regular windows, 'size_on_first_use' only applies to the first time EVER the window is created and probably not what you want! maybe obsolete this API eventually. | ||||||
|     IMGUI_API void          End(); |     IMGUI_API void          End(); | ||||||
|     IMGUI_API bool          BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0);        // size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). on each axis. |     IMGUI_API bool          BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0);        // size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). size>0.0f: fixed size. each axis can use a different mode, e.g. ImVec2(0,400). | ||||||
|     IMGUI_API bool          BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0);                // " |     IMGUI_API bool          BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0);                // " | ||||||
|     IMGUI_API void          EndChild(); |     IMGUI_API void          EndChild(); | ||||||
|     IMGUI_API ImVec2        GetContentRegionMax();                                              // window or current column boundaries, in windows coordinates |     IMGUI_API ImVec2        GetContentRegionMax();                                              // window or current column boundaries, in windows coordinates | ||||||
| @@ -237,7 +237,7 @@ namespace ImGui | |||||||
|     IMGUI_API void          Spacing();                                                          // add vertical spacing |     IMGUI_API void          Spacing();                                                          // add vertical spacing | ||||||
|     IMGUI_API void          Indent();                                                           // move content position toward the right by style.IndentSpacing pixels |     IMGUI_API void          Indent();                                                           // move content position toward the right by style.IndentSpacing pixels | ||||||
|     IMGUI_API void          Unindent();                                                         // move content position back to the left (cancel Indent) |     IMGUI_API void          Unindent();                                                         // move content position back to the left (cancel Indent) | ||||||
|     IMGUI_API void          Columns(int count = 1, const char* id = NULL, bool border=true);    // setup number of columns |     IMGUI_API void          Columns(int count = 1, const char* id = NULL, bool border=true);    // setup number of columns. use an identifier to distinguish multiple column sets. close with Columns(1). | ||||||
|     IMGUI_API void          NextColumn();                                                       // next column |     IMGUI_API void          NextColumn();                                                       // next column | ||||||
|     IMGUI_API int           GetColumnIndex();                                                   // get current column index |     IMGUI_API int           GetColumnIndex();                                                   // get current column index | ||||||
|     IMGUI_API float         GetColumnOffset(int column_index = -1);                             // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetcolumnsCount() inclusive. column 0 is usually 0.0f and not resizable unless you call this |     IMGUI_API float         GetColumnOffset(int column_index = -1);                             // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetcolumnsCount() inclusive. column 0 is usually 0.0f and not resizable unless you call this | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user
	 ocornut
					ocornut