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ImDrawList: added AddLineH(), AddLineV() helpers. (#9360)
This commit is aimed to be a lossless transform. Further layout fixes in subsequent commits.
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@@ -1556,7 +1556,7 @@ bool ImGui::TextLink(const char* label)
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}
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float line_y = bb.Max.y + ImFloor(g.FontBaked->Descent * g.FontBakedScale * 0.20f);
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window->DrawList->AddLine(ImVec2(bb.Min.x, line_y), ImVec2(bb.Max.x, line_y), GetColorU32(line_colf), 1.0f * (float)(int)g.Style._MainScale); // FIXME-TEXT: Underline mode // FIXME-DPI
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window->DrawList->AddLineH(bb.Min.x, bb.Max.x, line_y, GetColorU32(line_colf), 1.0f * (float)(int)g.Style._MainScale); // FIXME-TEXT: Underline mode // FIXME-DPI
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PushStyleColor(ImGuiCol_Text, GetColorU32(text_colf));
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RenderText(bb.Min, label, label_end, false);
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@@ -1766,9 +1766,9 @@ void ImGui::SeparatorTextEx(ImGuiID id, const char* label, const char* label_end
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const float sep1_x2 = label_pos.x - style.ItemSpacing.x;
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const float sep2_x1 = label_pos.x + label_size.x + extra_w + style.ItemSpacing.x;
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if (sep1_x2 > sep1_x1 && separator_thickness > 0.0f)
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window->DrawList->AddLine(ImVec2(sep1_x1, seps_y), ImVec2(sep1_x2, seps_y), separator_col, separator_thickness);
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window->DrawList->AddLineH(sep1_x1, sep1_x2, seps_y, separator_col, separator_thickness);
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if (sep2_x2 > sep2_x1 && separator_thickness > 0.0f)
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window->DrawList->AddLine(ImVec2(sep2_x1, seps_y), ImVec2(sep2_x2, seps_y), separator_col, separator_thickness);
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window->DrawList->AddLineH(sep2_x1, sep2_x2, seps_y, separator_col, separator_thickness);
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if (g.LogEnabled)
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LogSetNextTextDecoration("---", NULL);
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RenderTextEllipsis(window->DrawList, label_pos, ImVec2(bb.Max.x, bb.Max.y + style.ItemSpacing.y), bb.Max.x, label, label_end, &label_size);
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@@ -1778,7 +1778,7 @@ void ImGui::SeparatorTextEx(ImGuiID id, const char* label, const char* label_end
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if (g.LogEnabled)
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LogText("---");
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if (separator_thickness > 0.0f)
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window->DrawList->AddLine(ImVec2(sep1_x1, seps_y), ImVec2(sep2_x2, seps_y), separator_col, separator_thickness);
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window->DrawList->AddLineH(sep1_x1, sep2_x2, seps_y, separator_col, separator_thickness);
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}
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}
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@@ -5638,7 +5638,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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ImVec2 cursor_screen_pos = ImTrunc(draw_pos + cursor_offset - draw_scroll);
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ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y - g.FontSize + 0.5f, cursor_screen_pos.x + 1.0f, cursor_screen_pos.y - 1.5f);
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if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect))
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draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_InputTextCursor), 1.0f * (float)(int)style._MainScale); // FIXME-DPI: Cursor thickness (#7031)
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draw_window->DrawList->AddLineV(cursor_screen_rect.Min.x, cursor_screen_rect.Min.y, cursor_screen_rect.Max.y, GetColorU32(ImGuiCol_InputTextCursor), 1.0f * (float)(int)style._MainScale); // FIXME-DPI: Cursor thickness (#7031)
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// Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.)
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// This is required for some backends (SDL3) to start emitting character/text inputs.
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@@ -7173,7 +7173,7 @@ void ImGui::TreeNodeDrawLineToChildNode(const ImVec2& target_pos)
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}
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else
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{
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window->DrawList->AddLine(ImVec2(x1, y), ImVec2(x2, y), GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
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window->DrawList->AddLineH(x1, x2, y, GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
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}
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}
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@@ -7199,7 +7199,7 @@ void ImGui::TreeNodeDrawLineToTreePop(const ImGuiTreeNodeStackData* data)
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float x = ImTrunc(data->DrawLinesX1);
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if (data->DrawLinesTableColumn != -1)
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TablePushColumnChannel(data->DrawLinesTableColumn);
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window->DrawList->AddLine(ImVec2(x, y1), ImVec2(x, y2), GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
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window->DrawList->AddLineV(x, y1, y2, GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
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if (data->DrawLinesTableColumn != -1)
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TablePopColumnChannel();
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}
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