mirror of
https://github.com/ocornut/imgui.git
synced 2026-07-14 05:10:41 +00:00
Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_glfw.cpp # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl3.cpp # backends/imgui_impl_win32.cpp
This commit is contained in:
@@ -31,6 +31,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-03-10: Map GLFW_KEY_WORLD_1 and GLFW_KEY_WORLD_2 into ImGuiKey_Oem102.
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// 2025-03-03: Fixed clipboard handler assertion when using GLFW <= 3.2.1 compiled with asserts enabled.
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// 2025-02-21: [Docking] Update monitors and work areas information every frame, as the later may change regardless of monitor changes. (#8415)
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// 2024-11-05: [Docking] Added Linux workaround for spurious mouse up events emitted while dragging and creating new viewport. (#3158, #7733, #7922)
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@@ -253,6 +254,8 @@ ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int keycode, int scancode)
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case GLFW_KEY_EQUAL: return ImGuiKey_Equal;
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case GLFW_KEY_LEFT_BRACKET: return ImGuiKey_LeftBracket;
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case GLFW_KEY_BACKSLASH: return ImGuiKey_Backslash;
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case GLFW_KEY_WORLD_1: return ImGuiKey_Oem102;
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case GLFW_KEY_WORLD_2: return ImGuiKey_Oem102;
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case GLFW_KEY_RIGHT_BRACKET: return ImGuiKey_RightBracket;
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case GLFW_KEY_GRAVE_ACCENT: return ImGuiKey_GraveAccent;
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case GLFW_KEY_CAPS_LOCK: return ImGuiKey_CapsLock;
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@@ -56,7 +56,7 @@
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// 2021-01-03: OpenGL: Backup, setup and restore GL_STENCIL_TEST state.
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// 2020-10-23: OpenGL: Backup, setup and restore GL_PRIMITIVE_RESTART state.
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// 2020-10-15: OpenGL: Use glGetString(GL_VERSION) instead of glGetIntegerv(GL_MAJOR_VERSION, ...) when the later returns zero (e.g. Desktop GL 2.x)
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// 2020-09-17: OpenGL: Fix to avoid compiling/calling glBindSampler() on ES or pre 3.3 context which have the defines set by a loader.
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// 2020-09-17: OpenGL: Fix to avoid compiling/calling glBindSampler() on ES or pre-3.3 context which have the defines set by a loader.
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// 2020-07-10: OpenGL: Added support for glad2 OpenGL loader.
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// 2020-05-08: OpenGL: Made default GLSL version 150 (instead of 130) on OSX.
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// 2020-04-21: OpenGL: Fixed handling of glClipControl(GL_UPPER_LEFT) by inverting projection matrix.
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@@ -43,7 +43,7 @@
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// 2024-07-02: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() renaming in main library.
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F20 function keys. Stopped mapping F13 into PrintScreen.
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// 2023-04-09: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_Pen.
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// 2023-02-01: Fixed scroll wheel scaling for devices emitting events with hasPreciseScrollingDeltas==false (e.g. non-Apple mices).
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// 2023-02-01: Fixed scroll wheel scaling for devices emitting events with hasPreciseScrollingDeltas==false (e.g. non-Apple mice).
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// 2022-11-02: Fixed mouse coordinates before clicking the host window.
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// 2022-10-06: Fixed mouse inputs on flipped views.
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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@@ -26,6 +26,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-03-10: When dealing with OEM keys, use scancodes instead of translated keycodes to choose ImGuiKey values. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
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// 2025-02-26: Only start SDL_CaptureMouse() when mouse is being dragged, to mitigate issues with e.g.Linux debuggers not claiming capture back. (#6410, #3650)
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// 2025-02-25: [Docking] Revert to use SDL_GetDisplayBounds() for WorkPos/WorkRect if SDL_GetDisplayUsableBounds() failed.
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// 2025-02-24: Avoid calling SDL_GetGlobalMouseState() when mouse is in relative mode.
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@@ -232,17 +233,17 @@ ImGuiKey ImGui_ImplSDL2_KeyEventToImGuiKey(SDL_Keycode keycode, SDL_Scancode sca
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case SDLK_SPACE: return ImGuiKey_Space;
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case SDLK_RETURN: return ImGuiKey_Enter;
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case SDLK_ESCAPE: return ImGuiKey_Escape;
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case SDLK_QUOTE: return ImGuiKey_Apostrophe;
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//case SDLK_QUOTE: return ImGuiKey_Apostrophe;
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case SDLK_COMMA: return ImGuiKey_Comma;
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case SDLK_MINUS: return ImGuiKey_Minus;
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//case SDLK_MINUS: return ImGuiKey_Minus;
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case SDLK_PERIOD: return ImGuiKey_Period;
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case SDLK_SLASH: return ImGuiKey_Slash;
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//case SDLK_SLASH: return ImGuiKey_Slash;
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case SDLK_SEMICOLON: return ImGuiKey_Semicolon;
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case SDLK_EQUALS: return ImGuiKey_Equal;
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case SDLK_LEFTBRACKET: return ImGuiKey_LeftBracket;
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case SDLK_BACKSLASH: return ImGuiKey_Backslash;
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case SDLK_RIGHTBRACKET: return ImGuiKey_RightBracket;
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case SDLK_BACKQUOTE: return ImGuiKey_GraveAccent;
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//case SDLK_EQUALS: return ImGuiKey_Equal;
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//case SDLK_LEFTBRACKET: return ImGuiKey_LeftBracket;
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//case SDLK_BACKSLASH: return ImGuiKey_Backslash;
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//case SDLK_RIGHTBRACKET: return ImGuiKey_RightBracket;
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//case SDLK_BACKQUOTE: return ImGuiKey_GraveAccent;
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case SDLK_CAPSLOCK: return ImGuiKey_CapsLock;
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case SDLK_SCROLLLOCK: return ImGuiKey_ScrollLock;
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case SDLK_NUMLOCKCLEAR: return ImGuiKey_NumLock;
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@@ -338,6 +339,23 @@ ImGuiKey ImGui_ImplSDL2_KeyEventToImGuiKey(SDL_Keycode keycode, SDL_Scancode sca
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case SDLK_AC_FORWARD: return ImGuiKey_AppForward;
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default: break;
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}
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// Fallback to scancode
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switch (scancode)
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{
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case SDL_SCANCODE_GRAVE: return ImGuiKey_GraveAccent;
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case SDL_SCANCODE_MINUS: return ImGuiKey_Minus;
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case SDL_SCANCODE_EQUALS: return ImGuiKey_Equal;
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case SDL_SCANCODE_LEFTBRACKET: return ImGuiKey_LeftBracket;
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case SDL_SCANCODE_RIGHTBRACKET: return ImGuiKey_RightBracket;
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case SDL_SCANCODE_NONUSBACKSLASH: return ImGuiKey_Oem102;
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case SDL_SCANCODE_BACKSLASH: return ImGuiKey_Backslash;
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case SDL_SCANCODE_SEMICOLON: return ImGuiKey_Semicolon;
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case SDL_SCANCODE_APOSTROPHE: return ImGuiKey_Apostrophe;
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case SDL_SCANCODE_COMMA: return ImGuiKey_Comma;
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case SDL_SCANCODE_PERIOD: return ImGuiKey_Period;
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case SDL_SCANCODE_SLASH: return ImGuiKey_Slash;
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}
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return ImGuiKey_None;
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}
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@@ -24,6 +24,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-03-10: When dealing with OEM keys, use scancodes instead of translated keycodes to choose ImGuiKey values. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
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// 2025-02-26: Only start SDL_CaptureMouse() when mouse is being dragged, to mitigate issues with e.g.Linux debuggers not claiming capture back. (#6410, #3650)
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// 2025-02-25: [Docking] Revert to use SDL_GetDisplayBounds() for WorkPos/WorkRect if SDL_GetDisplayUsableBounds() failed.
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// 2025-02-24: Avoid calling SDL_GetGlobalMouseState() when mouse is in relative mode.
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@@ -221,17 +222,17 @@ ImGuiKey ImGui_ImplSDL3_KeyEventToImGuiKey(SDL_Keycode keycode, SDL_Scancode sca
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case SDLK_SPACE: return ImGuiKey_Space;
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case SDLK_RETURN: return ImGuiKey_Enter;
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case SDLK_ESCAPE: return ImGuiKey_Escape;
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case SDLK_APOSTROPHE: return ImGuiKey_Apostrophe;
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//case SDLK_APOSTROPHE: return ImGuiKey_Apostrophe;
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case SDLK_COMMA: return ImGuiKey_Comma;
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case SDLK_MINUS: return ImGuiKey_Minus;
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//case SDLK_MINUS: return ImGuiKey_Minus;
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case SDLK_PERIOD: return ImGuiKey_Period;
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case SDLK_SLASH: return ImGuiKey_Slash;
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//case SDLK_SLASH: return ImGuiKey_Slash;
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case SDLK_SEMICOLON: return ImGuiKey_Semicolon;
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case SDLK_EQUALS: return ImGuiKey_Equal;
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case SDLK_LEFTBRACKET: return ImGuiKey_LeftBracket;
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case SDLK_BACKSLASH: return ImGuiKey_Backslash;
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case SDLK_RIGHTBRACKET: return ImGuiKey_RightBracket;
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case SDLK_GRAVE: return ImGuiKey_GraveAccent;
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//case SDLK_EQUALS: return ImGuiKey_Equal;
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//case SDLK_LEFTBRACKET: return ImGuiKey_LeftBracket;
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//case SDLK_BACKSLASH: return ImGuiKey_Backslash;
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//case SDLK_RIGHTBRACKET: return ImGuiKey_RightBracket;
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//case SDLK_GRAVE: return ImGuiKey_GraveAccent;
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case SDLK_CAPSLOCK: return ImGuiKey_CapsLock;
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case SDLK_SCROLLLOCK: return ImGuiKey_ScrollLock;
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case SDLK_NUMLOCKCLEAR: return ImGuiKey_NumLock;
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@@ -310,6 +311,23 @@ ImGuiKey ImGui_ImplSDL3_KeyEventToImGuiKey(SDL_Keycode keycode, SDL_Scancode sca
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case SDLK_AC_FORWARD: return ImGuiKey_AppForward;
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default: break;
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}
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// Fallback to scancode
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switch (scancode)
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{
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case SDL_SCANCODE_GRAVE: return ImGuiKey_GraveAccent;
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case SDL_SCANCODE_MINUS: return ImGuiKey_Minus;
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case SDL_SCANCODE_EQUALS: return ImGuiKey_Equal;
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case SDL_SCANCODE_LEFTBRACKET: return ImGuiKey_LeftBracket;
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case SDL_SCANCODE_RIGHTBRACKET: return ImGuiKey_RightBracket;
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case SDL_SCANCODE_NONUSBACKSLASH: return ImGuiKey_Oem102;
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case SDL_SCANCODE_BACKSLASH: return ImGuiKey_Backslash;
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case SDL_SCANCODE_SEMICOLON: return ImGuiKey_Semicolon;
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case SDL_SCANCODE_APOSTROPHE: return ImGuiKey_Apostrophe;
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case SDL_SCANCODE_COMMA: return ImGuiKey_Comma;
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case SDL_SCANCODE_PERIOD: return ImGuiKey_Period;
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case SDL_SCANCODE_SLASH: return ImGuiKey_Slash;
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}
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return ImGuiKey_None;
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}
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@@ -55,7 +55,7 @@
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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// 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symmetry. (#914, #5738).
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// 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914).
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// 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame.
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// 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likelihood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame.
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// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
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// 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
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// 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
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@@ -23,6 +23,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-03-10: When dealing with OEM keys, use scancodes instead of translated keycodes to choose ImGuiKey values. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
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// 2025-02-21: [Docking] WM_SETTINGCHANGE's SPI_SETWORKAREA message also triggers a refresh of monitor list. (#8415)
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// 2025-02-18: Added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support.
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// 2024-11-21: [Docking] Fixed a crash when multiple processes are running with multi-viewports, caused by misusage of GetProp(). (#8162, #8069)
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@@ -526,6 +527,8 @@ ImGuiKey ImGui_ImplWin32_KeyEventToImGuiKey(WPARAM wParam, LPARAM lParam)
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if ((wParam == VK_RETURN) && (HIWORD(lParam) & KF_EXTENDED))
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return ImGuiKey_KeypadEnter;
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const int scancode = (int)LOBYTE(HIWORD(lParam));
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//IMGUI_DEBUG_LOG("scancode %3d, keycode = 0x%02X\n", scancode, wParam);
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switch (wParam)
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{
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case VK_TAB: return ImGuiKey_Tab;
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@@ -543,17 +546,17 @@ ImGuiKey ImGui_ImplWin32_KeyEventToImGuiKey(WPARAM wParam, LPARAM lParam)
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case VK_SPACE: return ImGuiKey_Space;
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case VK_RETURN: return ImGuiKey_Enter;
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case VK_ESCAPE: return ImGuiKey_Escape;
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case VK_OEM_7: return ImGuiKey_Apostrophe;
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//case VK_OEM_7: return ImGuiKey_Apostrophe;
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case VK_OEM_COMMA: return ImGuiKey_Comma;
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case VK_OEM_MINUS: return ImGuiKey_Minus;
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//case VK_OEM_MINUS: return ImGuiKey_Minus;
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case VK_OEM_PERIOD: return ImGuiKey_Period;
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case VK_OEM_2: return ImGuiKey_Slash;
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case VK_OEM_1: return ImGuiKey_Semicolon;
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case VK_OEM_PLUS: return ImGuiKey_Equal;
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case VK_OEM_4: return ImGuiKey_LeftBracket;
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case VK_OEM_5: return ImGuiKey_Backslash;
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case VK_OEM_6: return ImGuiKey_RightBracket;
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case VK_OEM_3: return ImGuiKey_GraveAccent;
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//case VK_OEM_2: return ImGuiKey_Slash;
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//case VK_OEM_1: return ImGuiKey_Semicolon;
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//case VK_OEM_PLUS: return ImGuiKey_Equal;
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//case VK_OEM_4: return ImGuiKey_LeftBracket;
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//case VK_OEM_5: return ImGuiKey_Backslash;
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//case VK_OEM_6: return ImGuiKey_RightBracket;
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//case VK_OEM_3: return ImGuiKey_GraveAccent;
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case VK_CAPITAL: return ImGuiKey_CapsLock;
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case VK_SCROLL: return ImGuiKey_ScrollLock;
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case VK_NUMLOCK: return ImGuiKey_NumLock;
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@@ -645,8 +648,28 @@ ImGuiKey ImGui_ImplWin32_KeyEventToImGuiKey(WPARAM wParam, LPARAM lParam)
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case VK_F24: return ImGuiKey_F24;
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case VK_BROWSER_BACK: return ImGuiKey_AppBack;
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case VK_BROWSER_FORWARD: return ImGuiKey_AppForward;
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default: return ImGuiKey_None;
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default: break;
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}
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// Fallback to scancode
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// https://handmade.network/forums/t/2011-keyboard_inputs_-_scancodes,_raw_input,_text_input,_key_names
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switch (scancode)
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{
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case 41: return ImGuiKey_GraveAccent; // VK_OEM_8 in EN-UK, VK_OEM_3 in EN-US, VK_OEM_7 in FR, VK_OEM_5 in DE, etc.
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case 12: return ImGuiKey_Minus;
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case 13: return ImGuiKey_Equal;
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case 26: return ImGuiKey_LeftBracket;
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case 27: return ImGuiKey_RightBracket;
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case 86: return ImGuiKey_Oem102;
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case 43: return ImGuiKey_Backslash;
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case 39: return ImGuiKey_Semicolon;
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case 40: return ImGuiKey_Apostrophe;
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case 51: return ImGuiKey_Comma;
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case 52: return ImGuiKey_Period;
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case 53: return ImGuiKey_Slash;
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}
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return ImGuiKey_None;
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}
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// Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions.
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