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	Allow DX11 renderer to be used with devices with lower feature levels.
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		| @@ -323,7 +323,7 @@ bool    ImGui_ImplDX11_CreateDeviceObjects() | ||||
|             return output;\ | ||||
|             }"; | ||||
|  | ||||
|         D3DCompile(vertexShader, strlen(vertexShader), NULL, NULL, NULL, "main", "vs_5_0", 0, 0, &g_pVertexShaderBlob, NULL); | ||||
|         D3DCompile(vertexShader, strlen(vertexShader), NULL, NULL, NULL, "main", "vs_4_0", 0, 0, &g_pVertexShaderBlob, NULL); | ||||
|         if (g_pVertexShaderBlob == NULL) // NB: Pass ID3D10Blob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob! | ||||
|             return false; | ||||
|         if (g_pd3dDevice->CreateVertexShader((DWORD*)g_pVertexShaderBlob->GetBufferPointer(), g_pVertexShaderBlob->GetBufferSize(), NULL, &g_pVertexShader) != S_OK) | ||||
| @@ -369,7 +369,7 @@ bool    ImGui_ImplDX11_CreateDeviceObjects() | ||||
|             return out_col; \ | ||||
|             }"; | ||||
|  | ||||
|         D3DCompile(pixelShader, strlen(pixelShader), NULL, NULL, NULL, "main", "ps_5_0", 0, 0, &g_pPixelShaderBlob, NULL); | ||||
|         D3DCompile(pixelShader, strlen(pixelShader), NULL, NULL, NULL, "main", "ps_4_0", 0, 0, &g_pPixelShaderBlob, NULL); | ||||
|         if (g_pPixelShaderBlob == NULL)  // NB: Pass ID3D10Blob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob! | ||||
|             return false; | ||||
|         if (g_pd3dDevice->CreatePixelShader((DWORD*)g_pPixelShaderBlob->GetBufferPointer(), g_pPixelShaderBlob->GetBufferSize(), NULL, &g_pPixelShader) != S_OK) | ||||
|   | ||||
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	 Joshua Boyce
					Joshua Boyce