Sisyphus says: tweaked comments about not using old-style OpenGL examples (#1459, #1394 etc.)

This commit is contained in:
omar
2017-11-24 09:23:17 +01:00
parent 7763ab3fcc
commit 6bd3b45b34
5 changed files with 21 additions and 18 deletions

View File

@@ -1,8 +1,9 @@
// ImGui GLFW binding with OpenGL
// ImGui GLFW binding with OpenGL (legacy fixed pipeline)
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
// *DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL*
// **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
// **Prefer using the code in the opengl3_example/ folder**
// See imgui_impl_glfw.cpp for details.
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.