Examples: Apple: Tweak code and sync with other examples better (untested).

This commit is contained in:
omar
2018-01-31 00:16:44 +01:00
parent cca9c3e3da
commit 6c38aa2dc7
4 changed files with 45 additions and 23 deletions

View File

@@ -294,35 +294,33 @@ GLfloat gCubeVertexData[216] =
- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
{
// Start the dear imgui frame
[self.imgui newFrame];
// Create some UI elements
DebugHUD_DoInterface( &_hud );
// Render
glClearColor(0.65f, 0.65f, 0.65f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindVertexArrayOES(_vertexArray);
// Render the object with GLKit
[self.effect prepareToDraw];
glDrawArrays(GL_TRIANGLES, 0, 36);
// Render the object again with ES2
glUseProgram(_program);
glUniformMatrix4fv(uniforms[UNIFORM_MODELVIEWPROJECTION_MATRIX], 1, 0, _modelViewProjectionMatrix.m);
glUniformMatrix3fv(uniforms[UNIFORM_NORMAL_MATRIX], 1, 0, _normalMatrix.m);
glUniform3f(uniforms[UNIFORM_DIFFUSE_COLOR], _hud.cubeColor1[0], _hud.cubeColor1[1], _hud.cubeColor1[2] );
glDrawArrays(GL_TRIANGLES, 0, 36);
[self.imgui newFrame];
// Now do our ImGUI UI
DebugHUD_DoInterface( &_hud );
self.effect.light0.diffuseColor = GLKVector4Make( _hud.cubeColor2[0], _hud.cubeColor2[1], _hud.cubeColor2[2], 1.0f);
// Now render Imgui
// Render dear imgui as the last thing in the frame if possible
[self.imgui render];
}
#pragma mark - OpenGL ES 2 shader compilation