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Backends: Win32: remove unused code from an old experiment.
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@@ -1421,22 +1421,6 @@ static float ImGui_ImplWin32_GetWindowDpiScale(ImGuiViewport* viewport)
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return ImGui_ImplWin32_GetDpiScaleForHwnd(vd->Hwnd);
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return ImGui_ImplWin32_GetDpiScaleForHwnd(vd->Hwnd);
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}
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}
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// FIXME-DPI: Testing DPI related ideas
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static void ImGui_ImplWin32_OnChangedViewport(ImGuiViewport* viewport)
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{
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(void)viewport;
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#if 0
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ImGuiStyle default_style;
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//default_style.WindowPadding = ImVec2(0, 0);
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//default_style.WindowBorderSize = 0.0f;
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//default_style.ItemSpacing.y = 3.0f;
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//default_style.FramePadding = ImVec2(0, 0);
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default_style.ScaleAllSizes(viewport->DpiScale);
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ImGuiStyle& style = ImGui::GetStyle();
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style = default_style;
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#endif
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}
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namespace ImGui { extern ImGuiIO& GetIO(ImGuiContext*); extern ImGuiPlatformIO& GetPlatformIO(ImGuiContext*); }
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namespace ImGui { extern ImGuiIO& GetIO(ImGuiContext*); extern ImGuiPlatformIO& GetPlatformIO(ImGuiContext*); }
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static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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@@ -1518,7 +1502,6 @@ static void ImGui_ImplWin32_InitMultiViewportSupport(bool platform_has_own_dc)
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platform_io.Platform_SetWindowAlpha = ImGui_ImplWin32_SetWindowAlpha;
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platform_io.Platform_SetWindowAlpha = ImGui_ImplWin32_SetWindowAlpha;
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platform_io.Platform_UpdateWindow = ImGui_ImplWin32_UpdateWindow;
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platform_io.Platform_UpdateWindow = ImGui_ImplWin32_UpdateWindow;
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platform_io.Platform_GetWindowDpiScale = ImGui_ImplWin32_GetWindowDpiScale; // FIXME-DPI
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platform_io.Platform_GetWindowDpiScale = ImGui_ImplWin32_GetWindowDpiScale; // FIXME-DPI
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platform_io.Platform_OnChangedViewport = ImGui_ImplWin32_OnChangedViewport; // FIXME-DPI
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// Register main window handle (which is owned by the main application, not by us)
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// Register main window handle (which is owned by the main application, not by us)
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// This is mostly for simplicity and consistency, so that our code (e.g. mouse handling etc.) can use same logic for main and secondary viewports.
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// This is mostly for simplicity and consistency, so that our code (e.g. mouse handling etc.) can use same logic for main and secondary viewports.
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