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	Backends: Vulkan: Amends, fix miscast on 32-bit systems with the right ImTextureID=ImU64. (#914)
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		| @@ -543,14 +543,12 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm | ||||
|  | ||||
|                 // Bind DescriptorSet with font or user texture | ||||
|                 VkDescriptorSet desc_set[1] = { (VkDescriptorSet)pcmd->TextureId }; | ||||
|                 #if UINTPTR_MAX == 0xffffffff | ||||
|                 if (sizeof(ImTextureID) < sizeof(ImU64)) | ||||
|                 { | ||||
|                     // We don't support texture switches if ImTextureID hasn't been redefined to be 64-bit. Do a flaky check that other textures haven't been used. | ||||
|                     IM_ASSERT(pcmd->TextureId == (ImTextureID)bd->FontDescriptorSet); | ||||
|                     desc_set[0] = bd->FontDescriptorSet; | ||||
|                 } | ||||
|                 #endif | ||||
|                 vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, NULL); | ||||
|  | ||||
|                 // Draw | ||||
| @@ -708,7 +706,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) | ||||
|     } | ||||
|  | ||||
|     // Store our identifier | ||||
|     io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontDescriptorSet); | ||||
|     io.Fonts->SetTexID((ImTextureID)bd->FontDescriptorSet); | ||||
|  | ||||
|     return true; | ||||
| } | ||||
|   | ||||
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