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Viewport: Changed Monitor field to use Pos+Size (more consistent), changed FullMin,FullMax to MainPos,MainSize. Made main viewport accessible in PlatformIO on first frame. Fixed casing of ImGuiViewportFlags_TopMost flag. (#1542)
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@@ -317,7 +317,7 @@ static void ImGui_ImplSDL2_CreateWindow(ImGuiViewport* viewport)
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sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? SDL_WINDOW_BORDERLESS : 0;
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sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? 0 : SDL_WINDOW_RESIZABLE;
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#if SDL_HAS_ALWAYS_ON_TOP
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sdl_flags |= (viewport->Flags & imGuiViewportFlags_TopMost) ? SDL_WINDOW_ALWAYS_ON_TOP : 0;
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sdl_flags |= (viewport->Flags & ImGuiViewportFlags_TopMost) ? SDL_WINDOW_ALWAYS_ON_TOP : 0;
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#endif
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data->Window = SDL_CreateWindow("No Title Yet", (int)viewport->Pos.x, (int)viewport->Pos.y, (int)viewport->Size.x, (int)viewport->Size.y, sdl_flags);
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data->WindowOwned = true;
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@@ -463,12 +463,12 @@ static void ImGui_ImplSDL2_UpdateMonitors()
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ImGuiPlatformMonitor monitor;
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SDL_Rect r;
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SDL_GetDisplayBounds(n, &r);
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monitor.FullMin = monitor.WorkMin = ImVec2((float)(r.x), (float)(r.y));
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monitor.FullMax = monitor.WorkMax = ImVec2((float)(r.x + r.w), (float)(r.y + r.h));
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monitor.MainPos = monitor.WorkPos = ImVec2((float)r.x, (float)r.y);
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monitor.MainSize = monitor.WorkSize = ImVec2((float)r.w, (float)r.h);
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#if SDL_HAS_USABLE_DISPLAY_BOUNDS
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SDL_GetDisplayUsableBounds(n, &r);
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monitor.WorkMin = ImVec2((float)(r.x), (float)(r.y));
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monitor.WorkMax = ImVec2((float)(r.x + r.w), (float)(r.y + r.h));
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monitor.WorkPos = ImVec2((float)r.x, (float)r.y);
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monitor.WorkSize = ImVec2((float)r.w, (float)r.h);
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#endif
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#if SDL_HAS_PER_MONITOR_DPI
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float dpi = 0.0f;
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