Backends: DirectX12: fixed build on MinGW. (#8702, #4594)

This commit is contained in:
PlayDay
2025-06-19 05:54:54 +02:00
committed by ocornut
parent f633a60581
commit 725d185a31
2 changed files with 6 additions and 1 deletions

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@@ -392,6 +392,7 @@ Other changes:
- Backends: SDLGPU3: added support for ImDrawCallback_ResetRenderState. (#8599)
- Backends: OpenGL3: made GLES 3.20 contexts not access GL_CONTEXT_PROFILE_MASK nor
GL_PRIMITIVE_RESTART. (#8664) [@DyXel]
- Backends: DirectX12: Fixed build on MinGW. (#8702, #4594) [@playday3008]
- Backends: DirectX10, DirectX11, DirectX12: Honor FramebufferScale to allow for custom
platform backends and experiments using it (consistently with other renderer backends,
even though in normal condition it is not set under Windows). (#8412) [@WSSDude]