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@@ -392,6 +392,7 @@ Other changes:
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- Backends: SDLGPU3: added support for ImDrawCallback_ResetRenderState. (#8599)
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- Backends: OpenGL3: made GLES 3.20 contexts not access GL_CONTEXT_PROFILE_MASK nor
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GL_PRIMITIVE_RESTART. (#8664) [@DyXel]
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- Backends: DirectX12: Fixed build on MinGW. (#8702, #4594) [@playday3008]
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- Backends: DirectX10, DirectX11, DirectX12: Honor FramebufferScale to allow for custom
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platform backends and experiments using it (consistently with other renderer backends,
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even though in normal condition it is not set under Windows). (#8412) [@WSSDude]
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