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Windows: fixed single-axis auto-sizing (via double-clicking a border) to take account of remaining scrollbar on the other axis. (#9060)
Potentially now should apply same logic to the other resizing path also described in #9060
This commit is contained in:
@@ -71,6 +71,8 @@ Other Changes:
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- Windows: io.ConfigWindowsMoveFromTitleBarOnly is latched during Begin(),
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effectively allowing to change the value on a per-window basis (although
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there is a better internal mechanism for it).
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- Windows: fixed single-axis auto-sizing (via double-clicking a border) to
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take account of remaining scrollbar on the other axis. (#9060)
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- Disabled: fixed a bug when a previously enabled item that got nav focus
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and then turns disabled could still be activated using keyboard. (#9036)
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- InputText: when buffer is not resizable, trying to paste contents that
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21
imgui.cpp
21
imgui.cpp
@@ -1338,7 +1338,7 @@ static void UpdateFontsEndFrame();
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static void UpdateTexturesNewFrame();
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static void UpdateTexturesEndFrame();
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static void UpdateSettings();
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static int UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_hovered, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect);
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static int UpdateWindowManualResize(ImGuiWindow* window, int* border_hovered, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect);
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static void RenderWindowOuterBorders(ImGuiWindow* window);
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static void RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, bool handle_borders_and_resize_grips, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size);
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static void RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open);
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@@ -6625,14 +6625,16 @@ static void CalcWindowContentSizes(ImGuiWindow* window, ImVec2* content_size_cur
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content_size_ideal->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : ImTrunc64(ImMax(window->DC.CursorMaxPos.y, window->DC.IdealMaxPos.y) - window->DC.CursorStartPos.y);
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}
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static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_contents)
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static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_contents, int axis_mask)
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{
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ImGuiContext& g = *GImGui;
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ImGuiStyle& style = g.Style;
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const float decoration_w_without_scrollbars = window->DecoOuterSizeX1 + window->DecoOuterSizeX2 - window->ScrollbarSizes.x;
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const float decoration_h_without_scrollbars = window->DecoOuterSizeY1 + window->DecoOuterSizeY2 - window->ScrollbarSizes.y;
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ImVec2 size_pad = window->WindowPadding * 2.0f;
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ImVec2 size_desired = size_contents + size_pad + ImVec2(decoration_w_without_scrollbars, decoration_h_without_scrollbars);
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ImVec2 size_desired;
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size_desired[ImGuiAxis_X] = (axis_mask & 1) ? size_contents.x + size_pad.x + decoration_w_without_scrollbars : window->Size.x;
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size_desired[ImGuiAxis_Y] = (axis_mask & 2) ? size_contents.y + size_pad.y + decoration_h_without_scrollbars : window->Size.y;
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// Determine maximum window size
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// Child windows are layed within their parent (unless they are also popups/menus) and thus have no restriction
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@@ -6674,7 +6676,7 @@ ImVec2 ImGui::CalcWindowNextAutoFitSize(ImGuiWindow* window)
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ImVec2 size_contents_current;
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ImVec2 size_contents_ideal;
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CalcWindowContentSizes(window, &size_contents_current, &size_contents_ideal);
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ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, size_contents_ideal);
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ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, size_contents_ideal, ~0);
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ImVec2 size_final = CalcWindowSizeAfterConstraint(window, size_auto_fit);
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return size_final;
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}
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@@ -6780,7 +6782,7 @@ ImGuiID ImGui::GetWindowResizeBorderID(ImGuiWindow* window, ImGuiDir dir)
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// Handle resize for: Resize Grips, Borders, Gamepad
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// Return true when using auto-fit (double-click on resize grip)
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static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_hovered, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect)
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static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, int* border_hovered, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindowFlags flags = window->Flags;
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@@ -6830,6 +6832,7 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
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if (held && g.IO.MouseDoubleClicked[0])
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{
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// Auto-fit when double-clicking
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ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal, ~0);
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size_target = CalcWindowSizeAfterConstraint(window, size_auto_fit);
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ret_auto_fit_mask = 0x03; // Both axes
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ClearActiveID();
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@@ -6876,10 +6879,10 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
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if (held && g.IO.MouseDoubleClicked[0])
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{
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// Double-clicking bottom or right border auto-fit on this axis
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// FIXME: CalcWindowAutoFitSize() doesn't take into account that only one side may be auto-fit when calculating scrollbars.
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// FIXME: Support top and right borders: rework CalcResizePosSizeFromAnyCorner() to be reusable in both cases.
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if (border_n == 1 || border_n == 3) // Right and bottom border
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{
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ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal, 1 << axis);
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size_target[axis] = CalcWindowSizeAfterConstraint(window, size_auto_fit)[axis];
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ret_auto_fit_mask |= (1 << axis);
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hovered = held = false; // So border doesn't show highlighted at new position
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@@ -7575,7 +7578,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->ScrollbarSizes = ImVec2(0.0f, 0.0f);
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// Calculate auto-fit size, handle automatic resize
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const ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal);
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const ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal, ~0);
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if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window->Collapsed)
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{
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// Using SetNextWindowSize() overrides ImGuiWindowFlags_AlwaysAutoResize, so it can be used on tooltips/popups, etc.
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@@ -7708,7 +7711,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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const float resize_grip_draw_size = IM_TRUNC(ImMax(g.FontSize * 1.10f, window->WindowRounding + 1.0f + g.FontSize * 0.2f));
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if (handle_borders_and_resize_grips && !window->Collapsed)
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if (int auto_fit_mask = UpdateWindowManualResize(window, size_auto_fit, &border_hovered, &border_held, resize_grip_count, &resize_grip_col[0], visibility_rect))
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if (int auto_fit_mask = UpdateWindowManualResize(window, &border_hovered, &border_held, resize_grip_count, &resize_grip_col[0], visibility_rect))
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{
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if (auto_fit_mask & (1 << ImGuiAxis_X))
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use_current_size_for_scrollbar_x = true;
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@@ -7958,7 +7961,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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g.TooltipPreviousWindow = window;
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// Set default BgClickFlags
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// This is set at the end of this function, so UpdateManualResize()/ClampWindowPos() may use last-frame value if overriden by user code.
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// This is set at the end of this function, so UpdateWindowManualResize()/ClampWindowPos() may use last-frame value if overriden by user code.
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// FIXME: The general intent is that we will later expose config options to default to enable scrolling + select scrolling mouse button.
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window->BgClickFlags = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->BgClickFlags : (g.IO.ConfigWindowsMoveFromTitleBarOnly ? ImGuiWindowBgClickFlags_None : ImGuiWindowBgClickFlags_Move);
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2
imgui.h
2
imgui.h
@@ -29,7 +29,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.92.5 WIP"
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#define IMGUI_VERSION_NUM 19244
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#define IMGUI_VERSION_NUM 19245
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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