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(Breaking) DrawList: removed half pixel offset from ImDrawList::AddLine()
- removed half pixel offset from ImDrawList::AddLine() - added ImDrawList::AddHorizontalLine() and ImDrawList::AddVerticalLine() which draw line to the side of the specified line - Change uses of AddLine() which were obviously vertical and horizontal to use the v and h lines - Fixed layouting issues from above changes - Changed primitives demo to use vline and hline - Fixed angled header to match original - Fixed separator line to match original - Fixed caret to match original - Fix separator vertical alignment - Added stroke pos, which controls how stroke is draw relative to the shape - Kept legacy mode which does 1/2px inset - Added stroke pos support for Rect, Circle, Ngon, and Ellipse - add stroke pos to hline and vline - Added drawflag ImDrawFlags_TruncateCoords which allows to hint the renderer that the input is snapped to pixels (can disable AA in some cases) - Implemented 9-slice renderer for rounded corners - Remove ImDrawFlags_TruncateCoords flag in favor of detecting truncated coords. - Renamed to AddLineH(), AddLineV() - Removed ImDrawStrokePos, folded into ImDrawFlags
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@@ -1389,6 +1389,9 @@ static const float DOCKING_TRANSPARENT_PAYLOAD_ALPHA = 0.50f; // For u
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// [SECTION] FORWARD DECLARATIONS
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//-------------------------------------------------------------------------
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extern bool g_LEGACY_STROKES;
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bool g_LEGACY_STROKES = false;
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static void SetCurrentWindow(ImGuiWindow* window);
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static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags);
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window);
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@@ -6088,6 +6091,9 @@ void ImGui::NewFrame()
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g.DebugBeginReturnValueCullDepth = -1;
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#endif
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g_LEGACY_STROKES = g.IO.KeyShift;
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ImGui::Checkbox("g_LEGACY_STROKES", &g_LEGACY_STROKES);
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CallContextHooks(&g, ImGuiContextHookType_NewFramePost);
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}
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