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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_vulkan.cpp
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@@ -35,6 +35,30 @@ HOW TO UPDATE?
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and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.92.6 WIP (In Progress)
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-----------------------------------------------------------------------
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Breaking Changes:
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Other Changes:
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- Fonts: fixed handling of `ImFontConfig::FontDataOwnedByAtlas = false` which
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did erroneously make a copy of the font data, essentially defeating the purpose
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of this flag and wasting memory.
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Undetected since July 2015 and now spotted by @TellowKrinkle, this is perhaps
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the oldest bug in Dear ImGui history (albeit for a rarely used feature)! (#9086)
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- Textures:
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- Fixed a building issue when ImTextureID is defined as a struct.
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- Fixed displaying texture # in Metrics/Debugger window.
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- Scrollbar: fixed a codepath leading to a divide-by-zero (which would not be
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noticeable by user but detected by sanitizers). (#9089) [@judicaelclair]
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- Backends:
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- Vulkan: helper for creating a swapchain (used by examples and multi-viewports)
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selects `VkSwapchainCreateInfoKHR`'s `compositeAlpha` value based on
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`cap.supportedCompositeAlpha`. (#8784) [@FelixStach]
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-----------------------------------------------------------------------
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VERSION 1.92.5 (Released 2025-11-20)
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-----------------------------------------------------------------------
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@@ -1544,6 +1568,7 @@ Breaking changes:
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- Commented out pre-1.87 IO system (equivalent to using IMGUI_DISABLE_OBSOLETE_KEYIO or IMGUI_DISABLE_OBSOLETE_FUNCTIONS before).
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- io.KeyMap[] and io.KeysDown[] are removed (obsoleted February 2022). Use IsKeyDown() instead.
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- io.NavInputs[] and ImGuiNavInput are removed (obsoleted July 2022).
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- GetKeyIndex() is removed (obsoleted March 2022). The indirection is now unnecessary.
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- Pre-1.87 backends are not supported:
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- backends need to call io.AddKeyEvent(), io.AddMouseEvent() instead of writing to io.KeysDown[], io.MouseDown[] fields.
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- backends need to call io.AddKeyAnalogEvent() for gamepad values instead of writing to io.NavInputs[] fields.
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