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Fixed IsItemHovered() failing on disabled items and items that have no identifier. Made holding on disabled items not leak IsItemDisabled() between disabled items when window has _NoMove. (#8877, #8883)
See amends to "widgets_status_common", "widgets_disabled_2" tests.
This commit is contained in:
@@ -43,6 +43,11 @@ Breaking Changes:
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Other Changes:
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- Fixed IsItemHovered() failing on disabled items and items that have no
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identifier (e.g. Text() calls) when holding mouse button. (#8877, #8883)
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[Regression in 1.92.2].
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- Made IsItemHovered() on holding mouse button down on disabled items not
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leak between items when the window cannot be moved.
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- Backends: Allegro5: Fixed texture format setup which didn't work on all
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setups/drivers. (#8770, #8465)
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- Backends: Allegro5: Added ImGui_ImplAllegro5_SetDisplay() function to
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22
imgui.cpp
22
imgui.cpp
@@ -4063,6 +4063,7 @@ ImGuiContext::ImGuiContext(ImFontAtlas* shared_font_atlas)
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ActiveIdClickOffset = ImVec2(-1, -1);
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ActiveIdWindow = NULL;
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ActiveIdSource = ImGuiInputSource_None;
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ActiveIdDisabledId = 0;
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ActiveIdMouseButton = -1;
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ActiveIdPreviousFrame = 0;
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memset(&DeactivatedItemData, 0, sizeof(DeactivatedItemData));
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@@ -4555,6 +4556,7 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
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g.ActiveIdWindow = window;
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g.ActiveIdHasBeenEditedThisFrame = false;
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g.ActiveIdFromShortcut = false;
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g.ActiveIdDisabledId = 0;
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if (id)
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{
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g.ActiveIdIsAlive = id;
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@@ -4656,6 +4658,7 @@ static ImGuiHoveredFlags ApplyHoverFlagsForTooltip(ImGuiHoveredFlags user_flags,
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}
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// This is roughly matching the behavior of internal-facing ItemHoverable()
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// - we allow hovering to be true when ActiveId==window->MoveID, so that clicking on non-interactive items such as a Text() item still returns true with IsItemHovered()
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// - this should work even for non-interactive items that have no ID, so we cannot use LastItemId
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bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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{
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@@ -4697,7 +4700,17 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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const ImGuiID id = g.LastItemData.ID;
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if ((flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) == 0)
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if (g.ActiveId != 0 && g.ActiveId != id && !g.ActiveIdAllowOverlap)
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return false;
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{
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// When ActiveId == MoveId it means that either:
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// - (1) user clicked on void _or_ an item with no id, which triggers moving window (ActiveId is set even when window has _NoMove flag)
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// - the (id == 0) test handles it, however, IsItemHovered() will leak between id==0 items (mostly visible when using _NoMove). // FIXME: May be fixed.
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// - (2) user clicked a disabled item. UpdateMouseMovingWindowEndFrame() uses ActiveId == MoveId to avoid interference with item logic + sets ActiveIdDisabledId.
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bool cancel_is_hovered = true;
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if (g.ActiveId == window->MoveId && (id == 0 || g.ActiveIdDisabledId == id))
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cancel_is_hovered = false;
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if (cancel_is_hovered)
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return false;
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}
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// Test if interactions on this window are blocked by an active popup or modal.
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// The ImGuiHoveredFlags_AllowWhenBlockedByPopup flag will be tested here.
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@@ -4778,7 +4791,7 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flag
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if (!g.ActiveIdFromShortcut)
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return false;
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// Done with rectangle culling so we can perform heavier checks now.
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// We are done with rectangle culling so we can perform heavier checks now.
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if (!(item_flags & ImGuiItemFlags_NoWindowHoverableCheck) && !IsWindowContentHoverable(window, ImGuiHoveredFlags_None))
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{
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g.HoveredIdIsDisabled = true;
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@@ -5171,9 +5184,12 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
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g.MovingWindow = NULL;
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// Cancel moving if clicked over an item which was disabled or inhibited by popups
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// (when g.HoveredIdIsDisabled == true && g.HoveredId == 0 we are inhibited by popups, when g.HoveredIdIsDisabled == true && g.HoveredId != 0 we are over a disabled item)0 already)
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// (when g.HoveredIdIsDisabled == true && g.HoveredId == 0 we are inhibited by popups, when g.HoveredIdIsDisabled == true && g.HoveredId != 0 we are over a disabled item)
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if (g.HoveredIdIsDisabled)
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{
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g.MovingWindow = NULL;
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g.ActiveIdDisabledId = g.HoveredId;
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}
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}
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else if (root_window == NULL && g.NavWindow != NULL)
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{
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2
imgui.h
2
imgui.h
@@ -29,7 +29,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.92.3 WIP"
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#define IMGUI_VERSION_NUM 19221
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#define IMGUI_VERSION_NUM 19222
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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@@ -2212,6 +2212,7 @@ struct ImGuiContext
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bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state.
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bool ActiveIdHasBeenEditedThisFrame;
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bool ActiveIdFromShortcut;
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ImGuiID ActiveIdDisabledId; // When clicking a disabled item we set ActiveId=window->MoveId to avoid interference with widget code. Actual item ID is stored here.
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int ActiveIdMouseButton : 8;
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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ImGuiWindow* ActiveIdWindow;
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