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Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness.
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@@ -7,7 +7,7 @@
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// See imgui_impl_sdl.cpp for details.
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#include <imgui.h>
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#include "imgui_impl_sdl.h"
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#include "imgui_impl_sdl_gl2.h"
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#include <stdio.h>
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#include <SDL.h>
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#include <SDL_opengl.h>
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