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	TabBar: fixed ScrollToBar request creating bouncing loop when tab is larger than available space.
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		| @@ -37,6 +37,7 @@ Other Changes: | ||||
| - ColorPicker: Made rendering aware of global style alpha of the picker can be faded out. (#2711) | ||||
|   Note that some elements won't accurately fade down with the same intensity, and the color wheel | ||||
|   when enabled will have small overlap glitches with (style.Alpha < 1.0). | ||||
| - TabBar: fixed ScrollToBar request creating bouncing loop when tab is larger than available space. | ||||
| - Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count, | ||||
|   would generally make the debug layer complain (Added in 1.72). | ||||
| - Backends: Vulkan: Added support for specifying multisample count. | ||||
|   | ||||
| @@ -6638,7 +6638,7 @@ static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab) | ||||
|     float tab_x1 = tab->Offset + (order > 0 ? -margin : 0.0f); | ||||
|     float tab_x2 = tab->Offset + tab->Width + (order + 1 < tab_bar->Tabs.Size ? margin : 1.0f); | ||||
|     tab_bar->ScrollingTargetDistToVisibility = 0.0f; | ||||
|     if (tab_bar->ScrollingTarget > tab_x1) | ||||
|     if (tab_bar->ScrollingTarget > tab_x1 || (tab_x2 - tab_x1 >= tab_bar->BarRect.GetWidth())) | ||||
|     { | ||||
|         tab_bar->ScrollingTargetDistToVisibility = ImMax(tab_bar->ScrollingAnim - tab_x2, 0.0f); | ||||
|         tab_bar->ScrollingTarget = tab_x1; | ||||
|   | ||||
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