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	Examples: Comments, bits of documentation
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		| @@ -4,6 +4,10 @@ | ||||
| // Implemented features: | ||||
| //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | ||||
| // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. | ||||
| // https://github.com/ocornut/imgui | ||||
|  | ||||
| // **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)** | ||||
| // **Prefer using the code in imgui_impl_opengl3.cpp** | ||||
| // This code is mostly provided as a reference to learn how ImGui integration works, because it is shorter to read. | ||||
|   | ||||
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